Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
Loading...
Searching...
No Matches
DebugContextMenu Member List

This is the complete list of members for DebugContextMenu, including all inherited members.

AddAnimal(string type, AnimalBreed breed, IsoGridSquare square, boolean skeleton, IsoPlayer playerObj)DebugContextMenustatic
addRBDebugMenu(ISContextMenu context, IsoBuilding building)DebugContextMenustatic
addRVSDebugMenu(ISContextMenu context, IsoGridSquare square)DebugContextMenustatic
addRZSDebugMenu(ISContextMenu context, IsoGridSquare square)DebugContextMenustatic
do3DItem()DebugContextMenustatic
doCheatMenu(ISContextMenu context, IsoPlayer playerObj)DebugContextMenustatic
doDebugAnimalMenu(IsoPlayer playerObj, ISContextMenu context, IsoObject[] worldobjects, boolean test, IsoGridSquare square)DebugContextMenustatic
doDebugCorpseMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
doDebugMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
doDebugObjectMenu(nil player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
doDebugZombieMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
doForageMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
doMissingClothingItems()DebugContextMenustatic
doMissingItems()DebugContextMenustatic
doRandomizedBuilding(BuildingDef building, RandomizedDeadSurvivorBase|RandomizedBuildingBase|string RBdef)DebugContextMenustatic
doRandomizedVehicleStory(IsoGridSquare square, RandomizedVehicleStoryBase rvs)DebugContextMenustatic
doRandomizedZoneStory(IsoGridSquare square, RandomizedZoneStoryBase rzs)DebugContextMenustatic
doSurvivorSwapMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)DebugContextMenustatic
onAddDesignationZone(IsoPlayer playerObj)DebugContextMenustatic
onAddEnclosure(IsoPlayer playerObj)DebugContextMenustatic
OnAddZombieClient(integer player)DebugContextMenustatic
onAttachedItems(IsoPlayer playerObj)DebugContextMenustatic
onAvatarUI(IsoPlayer player)DebugContextMenustatic
OnBBQSetFuel(IsoObject obj)DebugContextMenustatic
OnBBQZeroFuel(IsoObject obj)DebugContextMenustatic
OnBendFence(IsoObject[] worldobjects, IsoObject fence, boolean towards)DebugContextMenustatic
OnBreakFence(IsoObject[] worldobjects, IsoObject fence)DebugContextMenustatic
OnCampfireSetFuel(IsoObject obj)DebugContextMenustatic
OnCampfireZeroFuel(IsoObject obj)DebugContextMenustatic
onCheat(IsoPlayer player, boolean cheat)DebugContextMenustatic
OnDeadBodyRemove(IsoDeadBody body)DebugContextMenustatic
OnDeadBodyToggleCrawling(IsoDeadBody body)DebugContextMenustatic
OnDeadBodyToggleFakeDead(IsoDeadBody body)DebugContextMenustatic
onDebugInterpolationUI(IsoGridSquare square)DebugContextMenustatic
onDebugPlayerInterpolationUI(IsoGridSquare square)DebugContextMenustatic
OnDoorLock(IsoObject[] worldobjects, IsoDoor|IsoThumpable door)DebugContextMenustatic
onExtList(IsoPlayer playerObj)DebugContextMenustatic
OnFireplaceSetFuel(IsoObject obj)DebugContextMenustatic
OnFireplaceZeroFuel(IsoObject obj)DebugContextMenustatic
onGenerateLootUI(IsoPlayer playerObj)DebugContextMenustatic
OnGeneratorSetFuel(IsoGenerator obj)DebugContextMenustatic
OnGetBuildingKey(IsoObject[] worldobjects, integer player)DebugContextMenustatic
OnGetDoorKey(IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player)DebugContextMenustatic
onHordeManager(IsoGridSquare square, IsoPlayer player)DebugContextMenustatic
onMakeNoise(IsoGridSquare square, IsoPlayer playerObj, number radius, number volume)DebugContextMenustatic
OnMannequinCreateItem(MannequinScript script)DebugContextMenustatic
OnMannequinSetScript(IsoMannequin obj, MannequinScript script)DebugContextMenustatic
OnMetalDrumZeroWater(IsoObject obj)DebugContextMenustatic
OnRainBarrelSetWater(IsoObject obj)DebugContextMenustatic
OnRainBarrelZeroWater(IsoObject obj)DebugContextMenustatic
OnReanimateCorpse(IsoDeadBody body)DebugContextMenustatic
OnRemoveAllAnimals(nil zombie)DebugContextMenustatic
OnRemoveAllAnimalsClient(nil zombie)DebugContextMenustatic
OnRemoveAllZombies(nil zombie)DebugContextMenustatic
OnRemoveAllZombiesClient(nil zombie)DebugContextMenustatic
onRemoveItemTool(IsoPlayer playerObj)DebugContextMenustatic
onRemoveVehicles(Zone zone)DebugContextMenustatic
OnResetFence(IsoObject[] worldobjects, IsoObject fence)DebugContextMenustatic
onRunningUI(IsoPlayer playerObj)DebugContextMenustatic
OnSelectedZombieKnockDown(boolean hitFromBehind)DebugContextMenustatic
OnSelectedZombieToggleCanCrawlUnderVehicle()DebugContextMenustatic
OnSelectedZombieToggleCanWalk()DebugContextMenustatic
OnSelectedZombieToggleCrawling()DebugContextMenustatic
OnSelectedZombieToggleFakeDead()DebugContextMenustatic
OnSelectedZombieToggleUseless()DebugContextMenustatic
OnSelectedZombieWalk(IsoGridSquare square)DebugContextMenustatic
OnSelectZombie(IsoZombie zombie)DebugContextMenustatic
onSetAlarm(BuildingDef def)DebugContextMenustatic
onSetAnimRecorderActive(IsoPlayer character, boolean isActive)DebugContextMenustatic
OnSetCompost(IsoObject[] worldobjects, IsoCompost obj)DebugContextMenustatic
OnSetDoorKeyID(IsoObject[] worldobjects, IsoDoor|IsoThumpable door)DebugContextMenustatic
OnSetDoorKeyIDBuilding(IsoObject[] worldobjects, IsoDoor|IsoThumpable door)DebugContextMenustatic
OnSetDoorKeyIDRandom(IsoObject[] worldobjects, IsoDoor|IsoThumpable door)DebugContextMenustatic
OnSetZombieOnFire(IsoZombie zombie)DebugContextMenustatic
onShowAnimationText(IsoGameCharacter chr)DebugContextMenustatic
onShowCursor(IsoPlayer playerObj)DebugContextMenustatic
onShowPlayerModel(IsoPlayer playerObj)DebugContextMenustatic
onSpawnPoints(IsoGridSquare square, IsoPlayer player)DebugContextMenustatic
onSpawnSurvivorHorde(IsoPlayer playerObj)DebugContextMenustatic
onSpawnVehicle(IsoPlayer playerObj)DebugContextMenustatic
onTeleportUI(IsoPlayer playerObj)DebugContextMenustatic
onTeleportValid(nil button, number x, number y, number z)DebugContextMenustatic
onTick()DebugContextMenustatic
onTilesPicker(IsoPlayer playerObj)DebugContextMenustatic
onToggleAnimalCheat()DebugContextMenustatic
OnUnbendFence(IsoObject[] worldobjects, IsoObject fence)DebugContextMenustatic
OnWindowAddMetal(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowAddMetalBar(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowAddPlank(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowGlassRemoved(IsoObject[] worldobjects, IsoWindow window)DebugContextMenustatic
OnWindowLock(IsoObject[] worldobjects, IsoWindow window)DebugContextMenustatic
OnWindowPermLock(IsoObject[] worldobjects, IsoWindow window)DebugContextMenustatic
OnWindowRemoveMetal(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowRemoveMetalBar(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowRemovePlank(IsoPlayer playerObj, IsoWindow window)DebugContextMenustatic
OnWindowSmash(IsoObject[] worldobjects, IsoWindow window)DebugContextMenustatic
pickSquare(number x, number y)DebugContextMenustatic
setForceLockDoor(IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player)DebugContextMenustatic
stagger(integer player, boolean stag)DebugContextMenustatic