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Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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This is the complete list of members for DebugContextMenu, including all inherited members.
| AddAnimal(string type, AnimalBreed breed, IsoGridSquare square, boolean skeleton, IsoPlayer playerObj) | DebugContextMenu | static |
| addRBDebugMenu(ISContextMenu context, IsoBuilding building) | DebugContextMenu | static |
| addRVSDebugMenu(ISContextMenu context, IsoGridSquare square) | DebugContextMenu | static |
| addRZSDebugMenu(ISContextMenu context, IsoGridSquare square) | DebugContextMenu | static |
| do3DItem() | DebugContextMenu | static |
| doCheatMenu(ISContextMenu context, IsoPlayer playerObj) | DebugContextMenu | static |
| doDebugAnimalMenu(IsoPlayer playerObj, ISContextMenu context, IsoObject[] worldobjects, boolean test, IsoGridSquare square) | DebugContextMenu | static |
| doDebugCorpseMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| doDebugMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| doDebugObjectMenu(nil player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| doDebugZombieMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| doForageMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| doMissingClothingItems() | DebugContextMenu | static |
| doMissingItems() | DebugContextMenu | static |
| doRandomizedBuilding(BuildingDef building, RandomizedDeadSurvivorBase|RandomizedBuildingBase|string RBdef) | DebugContextMenu | static |
| doRandomizedVehicleStory(IsoGridSquare square, RandomizedVehicleStoryBase rvs) | DebugContextMenu | static |
| doRandomizedZoneStory(IsoGridSquare square, RandomizedZoneStoryBase rzs) | DebugContextMenu | static |
| doSurvivorSwapMenu(integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test) | DebugContextMenu | static |
| onAddDesignationZone(IsoPlayer playerObj) | DebugContextMenu | static |
| onAddEnclosure(IsoPlayer playerObj) | DebugContextMenu | static |
| OnAddZombieClient(integer player) | DebugContextMenu | static |
| onAttachedItems(IsoPlayer playerObj) | DebugContextMenu | static |
| onAvatarUI(IsoPlayer player) | DebugContextMenu | static |
| OnBBQSetFuel(IsoObject obj) | DebugContextMenu | static |
| OnBBQZeroFuel(IsoObject obj) | DebugContextMenu | static |
| OnBendFence(IsoObject[] worldobjects, IsoObject fence, boolean towards) | DebugContextMenu | static |
| OnBreakFence(IsoObject[] worldobjects, IsoObject fence) | DebugContextMenu | static |
| OnCampfireSetFuel(IsoObject obj) | DebugContextMenu | static |
| OnCampfireZeroFuel(IsoObject obj) | DebugContextMenu | static |
| onCheat(IsoPlayer player, boolean cheat) | DebugContextMenu | static |
| OnDeadBodyRemove(IsoDeadBody body) | DebugContextMenu | static |
| OnDeadBodyToggleCrawling(IsoDeadBody body) | DebugContextMenu | static |
| OnDeadBodyToggleFakeDead(IsoDeadBody body) | DebugContextMenu | static |
| onDebugInterpolationUI(IsoGridSquare square) | DebugContextMenu | static |
| onDebugPlayerInterpolationUI(IsoGridSquare square) | DebugContextMenu | static |
| OnDoorLock(IsoObject[] worldobjects, IsoDoor|IsoThumpable door) | DebugContextMenu | static |
| onExtList(IsoPlayer playerObj) | DebugContextMenu | static |
| OnFireplaceSetFuel(IsoObject obj) | DebugContextMenu | static |
| OnFireplaceZeroFuel(IsoObject obj) | DebugContextMenu | static |
| onGenerateLootUI(IsoPlayer playerObj) | DebugContextMenu | static |
| OnGeneratorSetFuel(IsoGenerator obj) | DebugContextMenu | static |
| OnGetBuildingKey(IsoObject[] worldobjects, integer player) | DebugContextMenu | static |
| OnGetDoorKey(IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player) | DebugContextMenu | static |
| onHordeManager(IsoGridSquare square, IsoPlayer player) | DebugContextMenu | static |
| onMakeNoise(IsoGridSquare square, IsoPlayer playerObj, number radius, number volume) | DebugContextMenu | static |
| OnMannequinCreateItem(MannequinScript script) | DebugContextMenu | static |
| OnMannequinSetScript(IsoMannequin obj, MannequinScript script) | DebugContextMenu | static |
| OnMetalDrumZeroWater(IsoObject obj) | DebugContextMenu | static |
| OnRainBarrelSetWater(IsoObject obj) | DebugContextMenu | static |
| OnRainBarrelZeroWater(IsoObject obj) | DebugContextMenu | static |
| OnReanimateCorpse(IsoDeadBody body) | DebugContextMenu | static |
| OnRemoveAllAnimals(nil zombie) | DebugContextMenu | static |
| OnRemoveAllAnimalsClient(nil zombie) | DebugContextMenu | static |
| OnRemoveAllZombies(nil zombie) | DebugContextMenu | static |
| OnRemoveAllZombiesClient(nil zombie) | DebugContextMenu | static |
| onRemoveItemTool(IsoPlayer playerObj) | DebugContextMenu | static |
| onRemoveVehicles(Zone zone) | DebugContextMenu | static |
| OnResetFence(IsoObject[] worldobjects, IsoObject fence) | DebugContextMenu | static |
| onRunningUI(IsoPlayer playerObj) | DebugContextMenu | static |
| OnSelectedZombieKnockDown(boolean hitFromBehind) | DebugContextMenu | static |
| OnSelectedZombieToggleCanCrawlUnderVehicle() | DebugContextMenu | static |
| OnSelectedZombieToggleCanWalk() | DebugContextMenu | static |
| OnSelectedZombieToggleCrawling() | DebugContextMenu | static |
| OnSelectedZombieToggleFakeDead() | DebugContextMenu | static |
| OnSelectedZombieToggleUseless() | DebugContextMenu | static |
| OnSelectedZombieWalk(IsoGridSquare square) | DebugContextMenu | static |
| OnSelectZombie(IsoZombie zombie) | DebugContextMenu | static |
| onSetAlarm(BuildingDef def) | DebugContextMenu | static |
| onSetAnimRecorderActive(IsoPlayer character, boolean isActive) | DebugContextMenu | static |
| OnSetCompost(IsoObject[] worldobjects, IsoCompost obj) | DebugContextMenu | static |
| OnSetDoorKeyID(IsoObject[] worldobjects, IsoDoor|IsoThumpable door) | DebugContextMenu | static |
| OnSetDoorKeyIDBuilding(IsoObject[] worldobjects, IsoDoor|IsoThumpable door) | DebugContextMenu | static |
| OnSetDoorKeyIDRandom(IsoObject[] worldobjects, IsoDoor|IsoThumpable door) | DebugContextMenu | static |
| OnSetZombieOnFire(IsoZombie zombie) | DebugContextMenu | static |
| onShowAnimationText(IsoGameCharacter chr) | DebugContextMenu | static |
| onShowCursor(IsoPlayer playerObj) | DebugContextMenu | static |
| onShowPlayerModel(IsoPlayer playerObj) | DebugContextMenu | static |
| onSpawnPoints(IsoGridSquare square, IsoPlayer player) | DebugContextMenu | static |
| onSpawnSurvivorHorde(IsoPlayer playerObj) | DebugContextMenu | static |
| onSpawnVehicle(IsoPlayer playerObj) | DebugContextMenu | static |
| onTeleportUI(IsoPlayer playerObj) | DebugContextMenu | static |
| onTeleportValid(nil button, number x, number y, number z) | DebugContextMenu | static |
| onTick() | DebugContextMenu | static |
| onTilesPicker(IsoPlayer playerObj) | DebugContextMenu | static |
| onToggleAnimalCheat() | DebugContextMenu | static |
| OnUnbendFence(IsoObject[] worldobjects, IsoObject fence) | DebugContextMenu | static |
| OnWindowAddMetal(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowAddMetalBar(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowAddPlank(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowGlassRemoved(IsoObject[] worldobjects, IsoWindow window) | DebugContextMenu | static |
| OnWindowLock(IsoObject[] worldobjects, IsoWindow window) | DebugContextMenu | static |
| OnWindowPermLock(IsoObject[] worldobjects, IsoWindow window) | DebugContextMenu | static |
| OnWindowRemoveMetal(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowRemoveMetalBar(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowRemovePlank(IsoPlayer playerObj, IsoWindow window) | DebugContextMenu | static |
| OnWindowSmash(IsoObject[] worldobjects, IsoWindow window) | DebugContextMenu | static |
| pickSquare(number x, number y) | DebugContextMenu | static |
| setForceLockDoor(IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player) | DebugContextMenu | static |
| stagger(integer player, boolean stag) | DebugContextMenu | static |