Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISBuildIsoEntity Member List

This is the complete list of members for ISBuildIsoEntity, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAfterPlaceISBuildIsoEntity
blockAllTheSquareISBuildIsoEntity
blockBuildISBuildingObject
bonusHealthISBuildIsoEntity
buildISBuildingObject
buildLowISBuildIsoEntity
buildPanelLogicISBuildIsoEntity
cacheSprites(SpriteConfigManager::FaceInfo _face)ISBuildIsoEntity
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBeLockedByPadlockISBuildIsoEntity
canBePlasteredISBuildingObject
canPassThroughISBuildingObject
characterISBuildIsoEntity
chosenSpriteISBuildingObject
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
completionSoundISBuildIsoEntity
ConsumeBuildEntityItems(SpriteConfigManager::ObjectInfo _info, IsoPlayer _player)ISBuildIsoEntitystatic
containersISBuildIsoEntity
cornerISBuildIsoEntity
craftingBankISBuildIsoEntity
craftRecipeISBuildIsoEntity
create(number x, number y, number z, boolean north, string sprite)ISBuildIsoEntity
crossSpeedISBuildingObject
deactivate()ISBuildingObject
derive(string type)ISBaseObject
dismantableISBuildingObject
dontNeedFrameISBuildIsoEntity
dragNilAfterPlaceISBuildingObject
eastISBuildingObject
eastSpriteISBuildingObject
faceISBuildIsoEntity
floorCursorSpriteISBuildingObjectstatic
GetAllBuildableEntities()ISBuildIsoEntitystatic
GetAllGroundItemsForPlayer(IsoPlayer _player)ISBuildIsoEntitystatic
getAPrompt()ISBuildingObject
getBPrompt()ISBuildingObject
GetBuildableEntities(IsoPlayer _player)ISBuildIsoEntitystatic
getFace()ISBuildIsoEntity
getFloorCursorSprite()ISBuildingObject
getHealth()ISBuildIsoEntity
getLBPrompt()ISBuildingObject
getOccupiedTiles(IsoGridSquare square)ISBuildIsoEntity
getOpenFace(boolean _north)ISBuildIsoEntity
getRBPrompt()ISBuildingObject
getSprite()ISBuildingObject
getYPrompt()ISBuildingObject
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildIsoEntity
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
ISBuildIsoEntity(IsoPlayer character, SpriteConfigManager::ObjectInfo objectInfo, number nSprite, ArrayList< ItemContainer > containers, BuildLogic logic)ISBuildIsoEntity
isContainerISBuildingObject
isCornerISBuildingObject
isDoorISBuildingObject
isDoorFrameISBuildingObject
isFloorISBuildIsoEntity
isLeftDownISBuildingObject
isObjectSpriteBlockingWallPlacement(string _sprite, boolean _north)ISBuildIsoEntity
isPoleISBuildIsoEntity
isStairsISBuildIsoEntity
isThumpableISBuildingObject
isValid(IsoGridSquare square)ISBuildIsoEntity
isValidPerSquare(IsoGridSquare square, SpriteConfigManager::TileInfo tileInfo, boolean _requiresFloor, boolean _extendsN, boolean _extendsW)ISBuildIsoEntity
isWallLikeISBuildIsoEntity
maxTimeISBuildIsoEntity
modDataISBuildingObject
nameISBuildIsoEntity
needToBeAgainstWallISBuildIsoEntity
needWindowFrameISBuildIsoEntity
noNeedHammerISBuildIsoEntity
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
nSpriteCacheISBuildIsoEntity
objectInfoISBuildIsoEntity
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISBuildingObject
onJoypadDirLeft(JoypadData joypadData)ISBuildingObject
onJoypadDirRight(JoypadData joypadData)ISBuildingObject
onJoypadDirUp(JoypadData joypadData)ISBuildingObject
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISBuildingObject
onTimedActionStart(ISBaseTimedAction action)ISBuildIsoEntity
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
predicateMaterial(InventoryItem item)ISBuildIsoEntitystatic
previousStageObjectISBuildIsoEntity
previousStagesISBuildIsoEntity
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildIsoEntity
render(number x, number y, number z, IsoGridSquare square)ISBuildIsoEntity
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISBuildingObject
reset()ISBuildingObject
rotateKey(integer key)ISBuildIsoEntity
rotateMouse(number x, number y)ISBuildingObject
setCanPassThrough(string passThrough)ISBuildingObject
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setInfo(IsoGridSquare square, boolean north, string sprite, string openSprite)ISBuildIsoEntity
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
spriteCacheISBuildIsoEntity
sqISBuildIsoEntity
squareISBuildingObject
thumpDmgISBuildingObject
tileCheckISBuildIsoEntity
tileSpriteISBuildIsoEntity
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISBuildIsoEntity
westISBuildingObject
xJoypadISBuildingObject
yJoypadISBuildingObject
zJoypadISBuildingObject