Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISDestroyCursor Member List

This is the complete list of members for ISDestroyCursor, including all inherited members.

__eventListenersISBaseObject
_isDoorFrame(IsoObject object)ISDestroyCursor
_isDoorN(IsoObject object)ISDestroyCursor
_isDoorW(IsoObject object)ISDestroyCursor
_isDoorWallN(IsoObject object)ISDestroyCursor
_isDoorWallW(IsoObject object)ISDestroyCursor
_isWall(IsoObject object)ISDestroyCursor
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAllTheSquareISBuildingObject
blockBuildISBuildingObject
buildISBuildingObject
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBePlasteredISBuildingObject
canDestroy(IsoObject object)ISDestroyCursor
canPassThroughISBuildingObject
characterISDestroyCursor
chosenSpriteISBuildingObject
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
completionSoundISBuildingObject
cornerCounterISDestroyCursor
couldSeeOpposite(IsoObject object, IsoGridSquare square)ISDestroyCursor
create(number x, number y, number z, boolean north, string sprite)ISDestroyCursor
crossSpeedISBuildingObject
currentSquareISDestroyCursor
deactivate()ISBuildingObject
derive(string type)ISBaseObject
dismantableISBuildingObject
dismantleISDestroyCursor
dragNilAfterPlaceISBuildingObject
eastISBuildingObject
eastSpriteISBuildingObject
floorCursorSpriteISBuildingObjectstatic
getAPrompt()ISDestroyCursor
getBPrompt()ISBuildingObject
getFloorCursorSprite()ISBuildingObject
getLBPrompt()ISDestroyCursor
getObjectList()ISDestroyCursor
getRBPrompt()ISDestroyCursor
getSprite()ISBuildingObject
getYPrompt()ISBuildingObject
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildingObject
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
isContainerISBuildingObject
isCornerISBuildingObject
ISDestroyCursor(IsoPlayer character, boolean dismantle, InventoryItem sledgehammer)ISDestroyCursor
isDoorISBuildingObject
isDoorFrameISBuildingObject
isFloorISBuildingObject
isFloorAtTopOfStairs(IsoObject object)ISDestroyCursor
isLeftDownISBuildingObject
isThumpableISBuildingObject
isValid(IsoGridSquare square)ISDestroyCursor
isWallLikeISBuildingObject
modDataISBuildingObject
noNeedHammerISDestroyCursor
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
objectIndexISDestroyCursor
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISBuildingObject
onJoypadDirLeft(JoypadData joypadData)ISBuildingObject
onJoypadDirRight(JoypadData joypadData)ISBuildingObject
onJoypadDirUp(JoypadData joypadData)ISBuildingObject
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISDestroyCursor
onTimedActionStart(ISBaseTimedAction action)ISBuildingObject
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
playerISDestroyCursor
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildingObjectstatic
render(number x, number y, number z, IsoGridSquare square)ISDestroyCursor
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderFloorHelperISDestroyCursor
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISBuildingObject
renderXISDestroyCursor
renderYISDestroyCursor
renderZISDestroyCursor
reset()ISBuildingObject
rotateKey(integer key)ISDestroyCursor
rotateMouse(number x, number y)ISBuildingObject
setCanPassThrough(string passThrough)ISBuildingObject
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
skipBuildActionISDestroyCursor
skipWalkISDestroyCursor
sledgehammerISDestroyCursor
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
squareISBuildingObject
thumpDmgISBuildingObject
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISDestroyCursor
westISBuildingObject
xJoypadISBuildingObject
yJoypadISBuildingObject
zJoypadISBuildingObject