Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISExtinguishCursor Member List

This is the complete list of members for ISExtinguishCursor, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAllTheSquareISBuildingObject
blockBuildISBuildingObject
buildISBuildingObject
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBePlasteredISBuildingObject
canPassThroughISBuildingObject
characterISExtinguishCursor
chosenSpriteISBuildingObject
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
completionSoundISBuildingObject
create(number x, number y, number z, boolean north, string sprite)ISExtinguishCursor
crossSpeedISBuildingObject
deactivate()ISBuildingObject
derive(string type)ISBaseObject
dismantableISBuildingObject
dragNilAfterPlaceISBuildingObject
eastISBuildingObject
eastSpriteISBuildingObject
extinguisherISExtinguishCursor
floorCursorSpriteISBuildingObjectstatic
getAPrompt()ISExtinguishCursor
getBPrompt()ISBuildingObject
getClosestSquare(IsoGridSquare[] squares)ISExtinguishCursor
getFireObjects(IsoGridSquare square)ISExtinguishCursor
getFloorCursorSprite()ISBuildingObject
getLBPrompt()ISExtinguishCursor
getRBPrompt()ISExtinguishCursor
getSprite()ISBuildingObject
getSquares(number x, number y, number z)ISExtinguishCursor
getTopLeftOfSquares(number x, number y, number z)ISExtinguishCursor
getYPrompt()ISBuildingObject
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildingObject
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
isContainerISBuildingObject
isCornerISBuildingObject
isDoorISBuildingObject
isDoorFrameISBuildingObject
ISExtinguishCursor(IsoPlayer character, InventoryItem extinguisher)ISExtinguishCursor
isFloorISBuildingObject
isLeftDownISBuildingObject
isRunningAction()ISExtinguishCursor
isThumpableISBuildingObject
isValid(IsoGridSquare square)ISExtinguishCursor
isValidArea(number x, number y, number z)ISExtinguishCursor
isWallLikeISBuildingObject
modDataISBuildingObject
noNeedHammerISExtinguishCursor
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISBuildingObject
onJoypadDirLeft(JoypadData joypadData)ISBuildingObject
onJoypadDirRight(JoypadData joypadData)ISBuildingObject
onJoypadDirUp(JoypadData joypadData)ISBuildingObject
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISExtinguishCursor
onTimedActionStart(ISBaseTimedAction action)ISBuildingObject
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
playerISExtinguishCursor
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildingObjectstatic
render(number x, number y, number z, IsoGridSquare square)ISExtinguishCursor
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderFloorHelperISExtinguishCursor
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISBuildingObject
reset()ISBuildingObject
rotateKey(integer key)ISBuildingObject
rotateMouse(number x, number y)ISBuildingObject
setCanPassThrough(string passThrough)ISBuildingObject
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
skipBuildActionISExtinguishCursor
skipWalkISExtinguishCursor
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
squareISBuildingObject
thumpDmgISBuildingObject
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISExtinguishCursor
westISBuildingObject
xJoypadISBuildingObject
yJoypadISBuildingObject
zJoypadISBuildingObject