Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISHutch Member List

This is the complete list of members for ISHutch, including all inherited members.

__eventListenersISBaseObject
actionAnimISHutch
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAllTheSquareISBuildingObject
blockBuildISBuildingObject
buildISBuildingObject
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBePlasteredISBuildingObject
canPassThroughISBuildingObject
characterISHutch
chosenSpriteISBuildingObject
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
completionSoundISBuildingObject
create(number x, number y, number z, boolean north, string sprite)ISHutch
crossSpeedISBuildingObject
deactivate()ISBuildingObject
defISHutch
derive(string type)ISBaseObject
dismantableISBuildingObject
dragNilAfterPlaceISBuildingObject
eastISBuildingObject
eastSpriteISBuildingObject
floorCursorSpriteISBuildingObjectstatic
getAPrompt()ISBuildingObject
getBPrompt()ISBuildingObject
getFloorCursorSprite()ISBuildingObject
getLBPrompt()ISBuildingObject
getRBPrompt()ISBuildingObject
getSprite()ISBuildingObject
getSquare2(IsoGridSquare square, boolean north)ISHutch
getSquare2Pos(IsoGridSquare square, boolean north)ISHutch
getYPrompt()ISBuildingObject
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildingObject
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
isContainerISBuildingObject
isCornerISBuildingObject
isDoorISBuildingObject
isDoorFrameISBuildingObject
isFloorISBuildingObject
ISHutch(integer character, umbrella::HutchDefinition def)ISHutch
isLeftDownISBuildingObject
isSquareFree(IsoGridSquare square)ISHutch
isThumpableISBuildingObject
isValid(IsoGridSquare square)ISHutch
isWallLikeISBuildingObject
modDataISBuildingObject
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISBuildingObject
onJoypadDirLeft(JoypadData joypadData)ISBuildingObject
onJoypadDirRight(JoypadData joypadData)ISBuildingObject
onJoypadDirUp(JoypadData joypadData)ISBuildingObject
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISBuildingObject
onTimedActionStart(ISBaseTimedAction action)ISHutch
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildingObjectstatic
render(number x, number y, number z, IsoGridSquare square)ISHutch
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISBuildingObject
reset()ISBuildingObject
rotateKey(integer key)ISBuildingObject
rotateMouse(number x, number y)ISBuildingObject
setCanPassThrough(string passThrough)ISBuildingObject
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
squareISBuildingObject
thumpDmgISBuildingObject
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISHutch
westISBuildingObject
xJoypadISBuildingObject
yJoypadISBuildingObject
zJoypadISBuildingObject