Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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ISLootWindowObjectControlHandler_TakeSameType Member List

This is the complete list of members for ISLootWindowObjectControlHandler_TakeSameType, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
addJoypadContextMenuOption(ISContextMenu context, nil text)ISLootWindowObjectControlHandler
altColorISLootWindowObjectControlHandler
clearEventListeners()ISBaseObject
controlISLootWindowObjectControlHandler
derive(string type)ISBaseObject
getButtonControl(string title)ISLootWindowObjectControlHandler
getControl()ISLootWindowObjectControlHandler_TakeSameType
getImageButtonControl(nil imagePath)ISLootWindowObjectControlHandler
getItemsTable(nil container)ISLootWindowObjectControlHandler_TakeSameType
getItemsToTransfer()ISLootWindowObjectControlHandler_TakeSameType
handleJoypadContextMenu(ISContextMenu context)ISLootWindowObjectControlHandler
initialise()ISBaseObject
inventoryContainerCountISLootWindowObjectControlHandler_TakeSameType
ISBaseObject()ISBaseObject
ISLootWindowObjectControlHandler()ISLootWindowObjectControlHandler
ISLootWindowObjectControlHandler_TakeSameType()ISLootWindowObjectControlHandler_TakeSameType
isMouseOverISLootWindowObjectControlHandler_TakeSameType
itemsToTransferMapISLootWindowObjectControlHandler_TakeSameType
onMouseOutButton(ISButton button, number dx, number dy)ISLootWindowObjectControlHandler_TakeSameType
onMouseOverButton(ISButton button, number x, number y)ISLootWindowObjectControlHandler_TakeSameType
perform()ISLootWindowObjectControlHandler_TakeSameType
removeEventListener(string _event, function _callback)ISBaseObject
shouldBeVisible()ISLootWindowObjectControlHandler_TakeSameType
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
wasInventoryUpdated()ISLootWindowObjectControlHandler_TakeSameType
wasLootUpdated()ISLootWindowObjectControlHandler_TakeSameType