Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISMoveableCursor Member List

This is the complete list of members for ISMoveableCursor, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAllTheSquareISBuildingObject
blockBuildISBuildingObject
buildISBuildingObject
cacheInvObjectIndexISMoveableCursor
cacheInvObjectSpriteISMoveableCursor
cacheModeISMoveableCursorstatic
cacheObjectISMoveableCursor
cacheSquareISMoveableCursor
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBePlasteredISBuildingObject
canCreateISMoveableCursor
canPassThroughISBuildingObject
canSeeCurrentSquareISMoveableCursor
changeModeKey(integer _key, integer _playerNum, boolean _joyPadTriggered)ISMoveableCursorstatic
characterISMoveableCursor
chosenSpriteISBuildingObject
clearCache()ISMoveableCursor
clearCacheForAllPlayers()ISMoveableCursorstatic
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
colorModISMoveableCursor
completionSoundISBuildingObject
create(number _x, number _y, number _z, boolean _north, string _sprite)ISMoveableCursor
crossSpeedISBuildingObject
currentMovePropsISMoveableCursor
currentSquareISMoveableCursor
cursorFacingISMoveableCursor
cursorsISMoveableCursorstatic
deactivate()ISMoveableCursor
derive(string type)ISBaseObject
dismantableISBuildingObject
dragNilAfterPlaceISBuildingObject
eastISBuildingObject
eastSpriteISBuildingObject
exitCursor()ISMoveableCursor
exitCursorKey(integer _key)ISMoveableCursorstatic
floorCursorSpriteISBuildingObjectstatic
getAPrompt()ISMoveableCursor
getBPrompt()ISBuildingObject
getDirectionFromItem(InventoryItem item)ISMoveableCursor
getFloorCursorSprite()ISBuildingObject
getInfoPanel()ISMoveableCursor
getInventoryObjectList()ISMoveableCursor
getLBPrompt()ISMoveableCursor
getMoveableMode()ISMoveableCursor
getObjectList()ISMoveableCursor
getRBPrompt()ISMoveableCursor
getRepairObjectList()ISMoveableCursor
getRotateableObject()ISMoveableCursor
getScrapObjectList()ISMoveableCursor
getSprite()ISBuildingObject
getXPrompt()ISMoveableCursor
getYPrompt()ISBuildingObject
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildingObject
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
isContainerISBuildingObject
isCornerISBuildingObject
isDoorISBuildingObject
isDoorFrameISBuildingObject
isFloorISBuildingObject
isLeftDownISBuildingObject
ISMoveableCursor(IsoPlayer _character)ISMoveableCursor
isMoveableCursorISMoveableCursor
isThumpableISBuildingObject
isValid(IsoGridSquare _square)ISMoveableCursor
isWallLikeISBuildingObject
isYButtonResetCursorISMoveableCursor
joypadFacingISMoveableCursor
modDataISBuildingObject
modeISMoveableCursorstatic
moveableModeISMoveableCursor
noNeedHammerISMoveableCursor
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
objectIndexISMoveableCursor
objectListCacheISMoveableCursor
objectSpriteISMoveableCursor
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISBuildingObject
onJoypadDirLeft(JoypadData joypadData)ISBuildingObject
onJoypadDirRight(JoypadData joypadData)ISBuildingObject
onJoypadDirUp(JoypadData joypadData)ISBuildingObject
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISMoveableCursor
onObjectLeftMouseButtonDown(IsoObject object, number x, number y)ISMoveableCursor
onTimedActionStart(ISBaseTimedAction action)ISBuildingObject
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
origMovePropsISMoveableCursor
origSpriteNameISMoveableCursor
playerISMoveableCursor
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildingObjectstatic
render(number _x, number _y, number _z, IsoGridSquare _square)ISMoveableCursor
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderFloorHelperISMoveableCursor
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISBuildingObject
renderXISMoveableCursor
renderYISMoveableCursor
renderZISMoveableCursor
reset()ISBuildingObject
rotateKey(integer key, boolean _joypadTriggered)ISMoveableCursor
ISBuildingObject::rotateKey(integer key)ISBuildingObject
rotateMouse(number x, number y)ISMoveableCursor
rotateWhilePlacing()ISMoveableCursor
setCanPassThrough(string passThrough)ISBuildingObject
setCursorFacing(integer facing)ISMoveableCursor
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setInfoPanel(IsoGridSquare _square, IsoObject _object, ISMoveableSpriteProps _moveProps, string _customTexture)ISMoveableCursor
setJoypadFocus(ISUIElement _window)ISMoveableCursor
setMoveableMode(string _mode)ISMoveableCursor
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
shouldAddObject(IsoObject _obj, ISMoveableSpriteProps moveProps)ISMoveableCursor
skipBuildActionISMoveableCursor
skipWalkISMoveableCursor
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
squareISBuildingObject
subObjectIndexISMoveableCursor
thumpDmgISBuildingObject
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
tryInitialInvItemISMoveableCursor
tryInitialItem(boolean _item)ISMoveableCursor
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISBuildingObject
westISBuildingObject
xJoypadISMoveableCursor
yJoypadISMoveableCursor
yOffsetISMoveableCursor
zJoypadISBuildingObject