Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISPlace3DItemCursor Member List

This is the complete list of members for ISPlace3DItemCursor, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
blockAllTheSquareISBuildingObject
blockBuildISBuildingObject
buildISBuildingObject
canBarricadeISBuildingObject
canBeAlwaysPlacedISBuildingObject
canBeBuildISBuildingObject
canBePlasteredISBuildingObject
canPassThroughISBuildingObject
characterISPlace3DItemCursor
checkPositionJoypad()ISPlace3DItemCursor
checkRotateJoypad()ISPlace3DItemCursor
checkRotateKey()ISPlace3DItemCursor
checkSelectSurfaceKey()ISPlace3DItemCursor
chosenSpriteISBuildingObject
chrISPlace3DItemCursor
clamp(number rot)ISPlace3DItemCursor
clearEventListeners()ISBaseObject
clickedUIISBuildingObject
completionSoundISBuildingObject
create(number x, number y, number z, boolean north, string sprite)ISPlace3DItemCursor
crossSpeedISBuildingObject
deactivate()ISPlace3DItemCursor
derive(string type)ISBaseObject
dismantableISBuildingObject
dragNilAfterPlaceISBuildingObject
drawPrompt(integer playerNum, ISEquippedItem ui)ISPlace3DItemCursor
eastISBuildingObject
eastSpriteISBuildingObject
floorCursorSpriteISBuildingObjectstatic
getAPrompt()ISPlace3DItemCursor
getBPrompt()ISPlace3DItemCursor
getFloorCursorSprite()ISBuildingObject
getLBPrompt()ISPlace3DItemCursor
getRBPrompt()ISPlace3DItemCursor
getSprite()ISBuildingObject
getSurface(IsoGridSquare square)ISPlace3DItemCursor
getXPrompt()ISPlace3DItemCursor
getYPrompt()ISPlace3DItemCursor
handleRotate(boolean pressed, boolean reverse)ISPlace3DItemCursor
haveMaterial(IsoGridSquare square)ISBuildingObject
hoppableISBuildingObject
init()ISBuildingObject
initialise()ISBuildingObject
ISBaseObject()ISBaseObject
isContainerISBuildingObject
isCornerISBuildingObject
isDoorISBuildingObject
isDoorFrameISBuildingObject
isFloorISBuildingObject
isLeftDownISBuildingObject
isPlace3DCursorISPlace3DItemCursor
ISPlace3DItemCursor(IsoPlayer character, InventoryItem[] items)ISPlace3DItemCursor
isThumpableISBuildingObject
isValid(IsoGridSquare square)ISPlace3DItemCursor
isWallLikeISBuildingObject
isYButtonResetCursorISPlace3DItemCursor
itemsISPlace3DItemCursor
joypadPositionActiveISPlace3DItemCursor
joypadPositionXISPlace3DItemCursor
joypadPositionYISPlace3DItemCursor
keepOnSquareISPlace3DItemCursor
keepOnSquareXISPlace3DItemCursor
keepOnSquareYISPlace3DItemCursor
modDataISBuildingObject
noNeedHammerISPlace3DItemCursor
northISBuildingObject
northSpriteISBuildingObject
nSpriteISBuildingObject
onActionComplete()ISBuildingObject
onDestroy(IsoThumpable thump, IsoPlayer player)ISBuildingObjectstatic
onJoypadDirDown(JoypadData joypadData)ISPlace3DItemCursor
onJoypadDirLeft(JoypadData joypadData)ISPlace3DItemCursor
onJoypadDirRight(JoypadData joypadData)ISPlace3DItemCursor
onJoypadDirUp(JoypadData joypadData)ISPlace3DItemCursor
onJoypadPressButton(integer joypadIndex, JoypadData joypadData, integer button)ISPlace3DItemCursor
onObjectLeftMouseButtonDown(IsoObject object, number x, number y)ISPlace3DItemCursor
onTimedActionStart(ISBaseTimedAction action)ISBuildingObject
onTimedActionStop(ISBaseTimedAction action)ISBuildingObject
placeAllISPlace3DItemCursor
playerISPlace3DItemCursor
reinit()ISBuildingObject
removeEventListener(string _event, function _callback)ISBaseObject
removeFromGround(IsoGridSquare square)ISBuildingObjectstatic
render(number x, number y, number z, IsoGridSquare square)ISPlace3DItemCursor
render3DItemRotISPlace3DItemCursor
render3DItemXOffsetISPlace3DItemCursor
render3DItemYOffsetISPlace3DItemCursor
render3DItemZOffsetISPlace3DItemCursor
RENDER_SPRITEISBuildingObject
RENDER_SPRITE_FLOORISBuildingObject
RENDER_SPRITE_NAMEISBuildingObject
renderOpaqueObjectsInWorld(number x, number y, number z, IsoGridSquare square)ISPlace3DItemCursor
reset()ISBuildingObject
rotateDelta()ISPlace3DItemCursor
rotateKey(integer key)ISBuildingObject
rotateMouse(number x, number y)ISBuildingObject
rotatePressedISPlace3DItemCursor
rotateReverseISPlace3DItemCursor
rotateStartISPlace3DItemCursor
rotatingISPlace3DItemCursor
selectedSqDropISPlace3DItemCursor
setCanPassThrough(string passThrough)ISBuildingObject
setDragNilAfterPlace(boolean nilAfter)ISBuildingObject
setEastSprite(string sprite)ISBuildingObject
setNorthSprite(string sprite)ISBuildingObject
setSouthSprite(string sprite)ISBuildingObject
setSprite(string sprite)ISBuildingObject
skipBuildActionISPlace3DItemCursor
southISBuildingObject
southSpriteISBuildingObject
spriteISBuildingObject
squareISBuildingObject
surfaceSelectedISPlace3DItemCursor
surfacesPossibleISPlace3DItemCursor
thumpDmgISBuildingObject
triggerEvent(string _event, unknown ...)ISBaseObject
tryBuild(number x, number y, number z)ISBuildingObject
TypeISBaseObject
update()ISBuildingObject
updateModData()ISBuildingObject
walkTo(number x, number y, number z)ISPlace3DItemCursor
westISBuildingObject
xJoypadISBuildingObject
yJoypadISBuildingObject
zJoypadISBuildingObject