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Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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This is the complete list of members for forageServer, including all inherited members.
| addZone(umbrella::Foraging::ZoneData _zoneData) | forageServer | static |
| affinityChunks | forageServer | static |
| affinityRolled | forageServer | static |
| buildItems(IsoPlayer _player, umbrella::Foraging::PoolIcon _rec, umbrella::Foraging::ItemDefinition _itemDef) | forageServer | static |
| byId | forageServer | static |
| clearData() | forageServer | static |
| dropPlayer(string _user) | forageServer | static |
| dropZonePool(string _user, string _zoneId) | forageServer | static |
| ensurePool(IsoPlayer _player, umbrella::Foraging::ZoneData _zoneData, string _focus) | forageServer | static |
| focus | forageServer | static |
| generatePool(IsoPlayer _player, umbrella::Foraging::ZoneData _zoneData, string _focus) | forageServer | static |
| lastFind | forageServer | static |
| lastReqMs | forageServer | static |
| OnClientCommand(string _module, string _command, IsoPlayer _plObj, table _packet, unknown _clientID) | forageServer | static |
| onPickup(IsoPlayer _player, string _iconID, ItemContainer _container) | forageServer | static |
| onRequestZone(IsoPlayer _player, string _focus) | forageServer | static |
| onSpot(IsoPlayer _player, string _iconID) | forageServer | static |
| playerNearZone(number _px, number _py, string _zoneId) | forageServer | static |
| pools | forageServer | static |
| relevanceTick() | forageServer | static |
| removeZone(umbrella::Foraging::ZoneData _zoneData) | forageServer | static |
| scanAffinity(IsoPlayer _player, umbrella::Foraging::ZoneData _zoneData, umbrella::Foraging::PoolEntry _entry) | forageServer | static |
| syncForageData() | forageServer | static |
| updateData() | forageServer | static |
| updateIcon(umbrella::Foraging::ZoneData _zoneData, string _iconID, umbrella::Foraging::ZoneIconData _icon) | forageServer | static |
| updateZone(umbrella::Foraging::ZoneData _zoneData) | forageServer | static |