|
Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
|
This is the complete list of members for luautils, including all inherited members.
| countItemsRecursive(ItemContainer[] _containerList, integer _itemsNum) | luautils | static |
| equipItems(IsoPlayer _player, InventoryItem|string _primItemToEquip, InventoryItem|string _scndItemToEquip) | luautils | static |
| exportGlobals(boolean _print, boolean _save, boolean _test) | luautils | static |
| findRootInventory(ItemContainer _inventory) | luautils | static |
| getConditionRGB(integer condition) | luautils | static |
| getCorrectSquareForWall(IsoPlayer playerObj, IsoGridSquare square) | luautils | static |
| getNextTiles(IsoCell cell, IsoGridSquare startingGrid, number range) | luautils | static |
| haveToBeTransfered(IsoPlayer player, InventoryItem item, boolean dontWalk) | luautils | static |
| indexOf(string table1, unknown value) | luautils | static |
| isEquipped(InventoryItem _item, IsoPlayer _player) | luautils | static |
| isSquareAdjacentToSquare(IsoGridSquare _square1, IsoGridSquare _square2) | luautils | static |
| lerp(number _sourceValue, number _destinationValue, number _stepRate, number _finalStepRatio) | luautils | static |
| okModal(string _text, boolean _centered, number _width, number _height, number _posX, number _posY) | luautils | static |
| roughlyEqual(number _value, number _value2, number _delta) | luautils | static |
| round(number num, integer idp) | luautils | static |
| split(string inputstr, string sep) | luautils | static |
| splitJavaStyle(string pString, string pPattern) | luautils | static |
| stringEnds(string String, string End) | luautils | static |
| stringStarts(string String, string Start) | luautils | static |
| tableContains(string table2, unknown value) | luautils | static |
| trim(string s) | luautils | static |
| updatePerksXp(PerkFactory::Perk perks, IsoPlayer player) | luautils | static |
| walk(IsoPlayer playerObj, IsoGridSquare square, boolean keepActions) | luautils | static |
| walkAdj(IsoPlayer playerObj, IsoGridSquare square, boolean keepActions, IsoGridSquare[] excludeList) | luautils | static |
| walkAdjAltTest(IsoPlayer playerObj, IsoGridSquare square, IsoGridSquare altSquare, boolean keepActions) | luautils | static |
| walkAdjFence(IsoPlayer playerObj, IsoGridSquare square, IsoObject object, boolean keepActions) | luautils | static |
| walkAdjTest(IsoPlayer playerObj, IsoGridSquare square) | luautils | static |
| walkAdjWall(IsoPlayer playerObj, IsoGridSquare square, boolean north, boolean keepActions) | luautils | static |
| walkAdjWindowOrDoor(IsoPlayer playerObj, IsoGridSquare square, IsoObject item, boolean keepActions) | luautils | static |
| walkToContainer(ItemContainer container, integer playerNum) | luautils | static |
| walkToObject(IsoPlayer _player, IsoObject _object, boolean _cancelTA) | luautils | static |
| weaponLowerCondition(HandWeapon _weapon, IsoPlayer _character, boolean _replace, integer _chance) | luautils | static |