Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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luautils Member List

This is the complete list of members for luautils, including all inherited members.

countItemsRecursive(ItemContainer[] _containerList, integer _itemsNum)luautilsstatic
equipItems(IsoPlayer _player, InventoryItem|string _primItemToEquip, InventoryItem|string _scndItemToEquip)luautilsstatic
exportGlobals(boolean _print, boolean _save, boolean _test)luautilsstatic
findRootInventory(ItemContainer _inventory)luautilsstatic
getConditionRGB(integer condition)luautilsstatic
getCorrectSquareForWall(IsoPlayer playerObj, IsoGridSquare square)luautilsstatic
getNextTiles(IsoCell cell, IsoGridSquare startingGrid, number range)luautilsstatic
haveToBeTransfered(IsoPlayer player, InventoryItem item, boolean dontWalk)luautilsstatic
indexOf(string table1, unknown value)luautilsstatic
isEquipped(InventoryItem _item, IsoPlayer _player)luautilsstatic
isSquareAdjacentToSquare(IsoGridSquare _square1, IsoGridSquare _square2)luautilsstatic
lerp(number _sourceValue, number _destinationValue, number _stepRate, number _finalStepRatio)luautilsstatic
okModal(string _text, boolean _centered, number _width, number _height, number _posX, number _posY)luautilsstatic
roughlyEqual(number _value, number _value2, number _delta)luautilsstatic
round(number num, integer idp)luautilsstatic
split(string inputstr, string sep)luautilsstatic
splitJavaStyle(string pString, string pPattern)luautilsstatic
stringEnds(string String, string End)luautilsstatic
stringStarts(string String, string Start)luautilsstatic
tableContains(string table2, unknown value)luautilsstatic
trim(string s)luautilsstatic
updatePerksXp(PerkFactory::Perk perks, IsoPlayer player)luautilsstatic
walk(IsoPlayer playerObj, IsoGridSquare square, boolean keepActions)luautilsstatic
walkAdj(IsoPlayer playerObj, IsoGridSquare square, boolean keepActions, IsoGridSquare[] excludeList)luautilsstatic
walkAdjAltTest(IsoPlayer playerObj, IsoGridSquare square, IsoGridSquare altSquare, boolean keepActions)luautilsstatic
walkAdjFence(IsoPlayer playerObj, IsoGridSquare square, IsoObject object, boolean keepActions)luautilsstatic
walkAdjTest(IsoPlayer playerObj, IsoGridSquare square)luautilsstatic
walkAdjWall(IsoPlayer playerObj, IsoGridSquare square, boolean north, boolean keepActions)luautilsstatic
walkAdjWindowOrDoor(IsoPlayer playerObj, IsoGridSquare square, IsoObject item, boolean keepActions)luautilsstatic
walkToContainer(ItemContainer container, integer playerNum)luautilsstatic
walkToObject(IsoPlayer _player, IsoObject _object, boolean _cancelTA)luautilsstatic
weaponLowerCondition(HandWeapon _weapon, IsoPlayer _character, boolean _replace, integer _chance)luautilsstatic