Uses of Class
zombie.entity.components.fluids.Fluid
Packages that use Fluid
Package
Description
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Uses of Fluid in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type FluidModifier and TypeMethodDescriptionBaseCraftingLogic.getSatisfiedInputFluids(InputScript inputScript) Methods in zombie.entity.components.crafting with parameters of type FluidModifier and TypeMethodDescriptionstatic ResourceCraftUtil.findResourceOrEmpty(ResourceIO resourceIO, List<Resource> resources, Fluid fluid, float amount, Resource ignoreResource, HashSet<Resource> ignoreSet) -
Uses of Fluid in zombie.entity.components.fluids
Fields in zombie.entity.components.fluids declared as FluidModifier and TypeFieldDescriptionstatic final FluidFluid.Acidstatic final FluidFluid.Alcoholstatic final FluidFluid.AnimalBloodstatic final FluidFluid.AnimalGreasestatic final FluidFluid.AnimalMilkstatic final FluidFluid.Beerstatic final FluidFluid.Bleachstatic final FluidFluid.Bloodstatic final FluidFluid.CarbonatedWaterstatic final FluidFluid.CleaningLiquidstatic final FluidFluid.Coffeestatic final FluidFluid.CowMilkstatic final FluidFluid.Dyestatic final FluidFluid.HairDyestatic final FluidFluid.Honeystatic final FluidFluid.Meadstatic final FluidFluid.Petrolstatic final FluidFluid.PoisonPotentstatic final FluidFluid.SecretFlavoringstatic final FluidFluid.SheepMilkstatic final FluidFluid.SodaPopstatic final FluidFluid.SpiffoJuicestatic final FluidFluid.TaintedWaterstatic final FluidFluid.Teastatic final FluidFluid.Waterstatic final FluidFluid.Whiskeystatic final FluidFluid.WineMethods in zombie.entity.components.fluids that return FluidModifier and TypeMethodDescriptionstatic Fluidstatic FluidFluidInstance.getFluid()FluidSample.getFluid(int index) PoisonInfo.getFluid()FluidContainer.getPrimaryFluid()FluidSample.getPrimaryFluid()static FluidFluid.loadFluid(ByteBuffer input, int WorldVersion) Methods in zombie.entity.components.fluids that return types with arguments of type FluidMethods in zombie.entity.components.fluids with parameters of type FluidModifier and TypeMethodDescriptionvoidvoidFluidContainer.adjustSpecificFluidAmount(Fluid fluid, float newAmount) booleanbooleanFluidContainer.canAddFluid(Fluid fluid) booleanFluid.canBlendWith(Fluid fluid) booleanbooleanFluidSample.getFluidInstance(Fluid fluid) floatFluidContainer.getRatioForFluid(Fluid fluid) floatFluidContainer.getSpecificFluidAmount(Fluid fluid) booleanFluidContainer.isPerceivedFluidToPlayer(Fluid fluid, IsoGameCharacter character) booleanFluidContainer.isPureFluid(Fluid fluid) static voidFluid.saveFluid(Fluid fluid, ByteBuffer output) -
Uses of Fluid in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return FluidMethods in zombie.scripting.entity.components.crafting that return types with arguments of type FluidModifier and TypeMethodDescriptionInputScript.getPossibleInputFluids()OutputScript.getPossibleResultFluids()Methods in zombie.scripting.entity.components.crafting with parameters of type FluidModifier and TypeMethodDescriptionbooleanInputScript.containsFluid(Fluid fluid) booleanOutputScript.containsFluid(Fluid fluid) -
Uses of Fluid in zombie.scripting.entity.components.fluids
Methods in zombie.scripting.entity.components.fluids that return Fluid -
Uses of Fluid in zombie.scripting.itemConfig.generators
Constructors in zombie.scripting.itemConfig.generators with parameters of type FluidModifierConstructorDescriptionGeneratorFluidContainer(String containerId, Fluid[] fluids, float[] ratios, float max) GeneratorFluidContainer(String containerId, Fluid[] fluids, float[] ratios, float min, float max) GeneratorFluidContainer(String containerId, Fluid[] fluids, float[] ratios, float chance, float min, float max)