Uses of Class
zombie.entity.components.resources.ResourceBlueprint
Packages that use ResourceBlueprint
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Uses of ResourceBlueprint in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return ResourceBlueprintModifier and TypeMethodDescriptionstatic ResourceBlueprintResourceBlueprint.alloc(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) static ResourceBlueprintResourceBlueprint.Deserialize(String arg0) static ResourceBlueprintResourceBlueprint.Deserialize(ResourceBlueprint arg0, String arg1) static ResourceBlueprintResourceBlueprint.Deserialize(ResourceBlueprint arg0, String arg1, boolean arg2) static ResourceBlueprintResourceBlueprint.DeserializeFromScript(String arg0) Methods in zombie.entity.components.resources with parameters of type ResourceBlueprintModifier and TypeMethodDescriptionvoidResources.createResource(String arg0, ResourceBlueprint arg1) voidResources.createResource(ResourceBlueprint arg0) static ResourceBlueprintResourceBlueprint.Deserialize(ResourceBlueprint arg0, String arg1) static ResourceBlueprintResourceBlueprint.Deserialize(ResourceBlueprint arg0, String arg1, boolean arg2) static voidResourceBlueprint.release(ResourceBlueprint arg0) static StringResourceBlueprint.Serialize(ResourceBlueprint arg0) -
Uses of ResourceBlueprint in zombie.scripting.entity.components.resources
Methods in zombie.scripting.entity.components.resources that return types with arguments of type ResourceBlueprint