Uses of Class
zombie.entity.components.resources.ResourceBlueprint
Packages that use ResourceBlueprint
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Uses of ResourceBlueprint in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return ResourceBlueprintModifier and TypeMethodDescriptionstatic ResourceBlueprint
ResourceBlueprint.alloc
(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) static ResourceBlueprint
ResourceBlueprint.Deserialize
(String arg0) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint arg0, String arg1) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint arg0, String arg1, boolean arg2) static ResourceBlueprint
ResourceBlueprint.DeserializeFromScript
(String arg0) Methods in zombie.entity.components.resources with parameters of type ResourceBlueprintModifier and TypeMethodDescriptionvoid
Resources.createResource
(String arg0, ResourceBlueprint arg1) void
Resources.createResource
(ResourceBlueprint arg0) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint arg0, String arg1) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint arg0, String arg1, boolean arg2) static void
ResourceBlueprint.release
(ResourceBlueprint arg0) static String
ResourceBlueprint.Serialize
(ResourceBlueprint arg0) -
Uses of ResourceBlueprint in zombie.scripting.entity.components.resources
Methods in zombie.scripting.entity.components.resources that return types with arguments of type ResourceBlueprint