Uses of Class
zombie.entity.components.resources.ResourceBlueprint
Packages that use ResourceBlueprint
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Uses of ResourceBlueprint in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return ResourceBlueprintModifier and TypeMethodDescriptionstatic ResourceBlueprint
ResourceBlueprint.alloc
(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) static ResourceBlueprint
ResourceBlueprint.Deserialize
(String string) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint resourceBlueprint, String string) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint resourceBlueprint, String string1, boolean boolean0) static ResourceBlueprint
ResourceBlueprint.DeserializeFromScript
(String string) Methods in zombie.entity.components.resources with parameters of type ResourceBlueprintModifier and TypeMethodDescriptionvoid
Resources.createResource
(String string, ResourceBlueprint resourceBlueprint) void
Resources.createResource
(ResourceBlueprint resourceBlueprint) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint resourceBlueprint, String string) static ResourceBlueprint
ResourceBlueprint.Deserialize
(ResourceBlueprint resourceBlueprint, String string1, boolean boolean0) static void
ResourceBlueprint.release
(ResourceBlueprint resourceBlueprint) static String
ResourceBlueprint.Serialize
(ResourceBlueprint resourceBlueprint) -
Uses of ResourceBlueprint in zombie.scripting.entity.components.resources
Methods in zombie.scripting.entity.components.resources that return types with arguments of type ResourceBlueprint