Uses of Enum Class
zombie.entity.components.resources.ResourceChannel
Packages that use ResourceChannel
Package
Description
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Uses of ResourceChannel in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type ResourceChannelModifier and TypeMethodDescriptionCraftBench.getEnergyInputChannels()CraftBench.getFluidInputChannels() -
Uses of ResourceChannel in zombie.entity.components.resources
Subclasses with type arguments of type ResourceChannel in zombie.entity.components.resourcesFields in zombie.entity.components.resources with type parameters of type ResourceChannelModifier and TypeFieldDescriptionstatic final EnumBitStore<ResourceChannel> ResourceChannel.BitStoreAllMethods in zombie.entity.components.resources that return ResourceChannelModifier and TypeMethodDescriptionstatic ResourceChannelResourceChannel.fromId(byte arg0) Resource.getChannel()ResourceBlueprint.getChannel()static ResourceChannelReturns the enum constant of this class with the specified name.static ResourceChannel[]ResourceChannel.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.entity.components.resources with parameters of type ResourceChannelModifier and TypeMethodDescriptionstatic ResourceBlueprintResourceBlueprint.alloc(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) ResourceGroup.getResources(List<Resource> list, ResourceChannel resourceChannel) ResourceGroup.getResources(List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) Resources.getResources(List<Resource> list, ResourceChannel resourceChannel) Resources.getResources(List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) Resources.getResourcesFromGroup(String string, List<Resource> list, ResourceChannel resourceChannel) Resources.getResourcesFromGroup(String string, List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) static StringResourceBlueprint.Serialize(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, boolean boolean0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) -
Uses of ResourceChannel in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return types with arguments of type ResourceChannelModifier and TypeMethodDescriptionCraftBenchScript.getEnergyInputChannels()CraftBenchScript.getFluidInputChannels()