Uses of Enum Class
zombie.entity.components.resources.ResourceChannel
Packages that use ResourceChannel
Package
Description
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Uses of ResourceChannel in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type ResourceChannelModifier and TypeMethodDescriptionCraftBench.getEnergyInputChannels()
CraftBench.getFluidInputChannels()
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Uses of ResourceChannel in zombie.entity.components.resources
Subclasses with type arguments of type ResourceChannel in zombie.entity.components.resourcesFields in zombie.entity.components.resources with type parameters of type ResourceChannelModifier and TypeFieldDescriptionstatic final EnumBitStore
<ResourceChannel> ResourceChannel.BitStoreAll
Methods in zombie.entity.components.resources that return ResourceChannelModifier and TypeMethodDescriptionstatic ResourceChannel
ResourceChannel.fromId
(byte byte0) Resource.getChannel()
ResourceBlueprint.getChannel()
static ResourceChannel
Returns the enum constant of this class with the specified name.static ResourceChannel[]
ResourceChannel.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.entity.components.resources with parameters of type ResourceChannelModifier and TypeMethodDescriptionstatic ResourceBlueprint
ResourceBlueprint.alloc
(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) ResourceGroup.getResources
(List<Resource> list, ResourceChannel resourceChannel) ResourceGroup.getResources
(List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) Resources.getResources
(List<Resource> list, ResourceChannel resourceChannel) Resources.getResources
(List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) Resources.getResourcesFromGroup
(String string, List<Resource> list, ResourceChannel resourceChannel) Resources.getResourcesFromGroup
(String string, List<Resource> list, ResourceIO resourceIO, ResourceChannel resourceChannel) static String
ResourceBlueprint.Serialize
(String string0, ResourceType resourceType, ResourceIO resourceIO, float float0, String string1, ResourceChannel resourceChannel, EnumBitStore<ResourceFlag> enumBitStore) -
Uses of ResourceChannel in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return types with arguments of type ResourceChannelModifier and TypeMethodDescriptionCraftBenchScript.getEnergyInputChannels()
CraftBenchScript.getFluidInputChannels()