Uses of Class
zombie.erosion.ErosionData.Chunk
Packages that use ErosionData.Chunk
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Uses of ErosionData.Chunk in zombie.erosion
Methods in zombie.erosion with parameters of type ErosionData.ChunkModifier and TypeMethodDescriptionvoidErosionWorld.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, int _eTick) voidErosionWorld.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData) -
Uses of ErosionData.Chunk in zombie.erosion.categories
Methods in zombie.erosion.categories with parameters of type ErosionData.ChunkModifier and TypeMethodDescriptionabstract booleanErosionCategory.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanFlowerbed.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureBush.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureGeneric.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNaturePlants.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureTrees.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanStreetCracks.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanWallCracks.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanWallVines.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) abstract voidErosionCategory.update(IsoGridSquare var1, ErosionData.Square var2, ErosionCategory.Data var3, ErosionData.Chunk var4, int var5) voidFlowerbed.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureBush.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureGeneric.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNaturePlants.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureTrees.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidStreetCracks.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidWallCracks.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidWallVines.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) abstract booleanErosionCategory.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanFlowerbed.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureBush.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureGeneric.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNaturePlants.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureTrees.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanStreetCracks.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanWallCracks.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanWallVines.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) -
Uses of ErosionData.Chunk in zombie.iso
Methods in zombie.iso that return ErosionData.Chunk