Uses of Class
zombie.erosion.ErosionData.Square
Packages that use ErosionData.Square
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Uses of ErosionData.Square in zombie.erosion
Methods in zombie.erosion with parameters of type ErosionData.SquareModifier and TypeMethodDescriptionvoidErosionWorld.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, int _eTick) voidErosionWorld.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData) -
Uses of ErosionData.Square in zombie.erosion.categories
Methods in zombie.erosion.categories with parameters of type ErosionData.SquareModifier and TypeMethodDescriptionabstract booleanErosionCategory.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanFlowerbed.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureBush.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureGeneric.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNaturePlants.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureTrees.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanStreetCracks.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanWallCracks.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanWallVines.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) abstract voidErosionCategory.update(IsoGridSquare var1, ErosionData.Square var2, ErosionCategory.Data var3, ErosionData.Chunk var4, int var5) voidFlowerbed.update(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int var5) voidNatureBush.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNatureGeneric.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNaturePlants.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNatureTrees.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidStreetCracks.update(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidWallCracks.update(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) voidWallVines.update(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) voidErosionCategory.updateObj(ErosionData.Square square1, ErosionCategory.Data data, IsoGridSquare square0, ErosionObj erosionObj, boolean boolean0, int int0, int int1, boolean boolean1) abstract booleanErosionCategory.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanFlowerbed.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanNatureBush.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanNatureGeneric.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanNaturePlants.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanNatureTrees.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanStreetCracks.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanWallCracks.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) booleanWallVines.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) -
Uses of ErosionData.Square in zombie.iso
Methods in zombie.iso that return ErosionData.Square