Uses of Class
zombie.erosion.ErosionData.Square
Packages that use ErosionData.Square
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Uses of ErosionData.Square in zombie.erosion
Methods in zombie.erosion with parameters of type ErosionData.SquareModifier and TypeMethodDescriptionvoid
ErosionWorld.update
(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, int _eTick) void
ErosionWorld.validateSpawn
(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData) -
Uses of ErosionData.Square in zombie.erosion.categories
Methods in zombie.erosion.categories with parameters of type ErosionData.SquareModifier and TypeMethodDescriptionabstract boolean
ErosionCategory.replaceExistingObject
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
Flowerbed.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
NatureBush.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
NatureGeneric.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
NaturePlants.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
NatureTrees.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
StreetCracks.replaceExistingObject
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
WallCracks.replaceExistingObject
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) boolean
WallVines.replaceExistingObject
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) abstract void
ErosionCategory.update
(IsoGridSquare var1, ErosionData.Square var2, ErosionCategory.Data var3, ErosionData.Chunk var4, int var5) void
Flowerbed.update
(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int var5) void
NatureBush.update
(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) void
NatureGeneric.update
(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) void
NaturePlants.update
(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) void
NatureTrees.update
(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) void
StreetCracks.update
(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) void
WallCracks.update
(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) void
WallVines.update
(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) void
ErosionCategory.updateObj
(ErosionData.Square square1, ErosionCategory.Data data, IsoGridSquare square0, ErosionObj erosionObj, boolean boolean0, int int0, int int1, boolean boolean1) abstract boolean
ErosionCategory.validateSpawn
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) boolean
Flowerbed.validateSpawn
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) boolean
NatureBush.validateSpawn
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) boolean
NatureGeneric.validateSpawn
(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) boolean
NaturePlants.validateSpawn
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) boolean
NatureTrees.validateSpawn
(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) boolean
StreetCracks.validateSpawn
(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) boolean
WallCracks.validateSpawn
(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) boolean
WallVines.validateSpawn
(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) -
Uses of ErosionData.Square in zombie.iso
Methods in zombie.iso that return ErosionData.Square