Uses of Class
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
Packages that use RandomizedVehicleStoryBase
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Uses of RandomizedVehicleStoryBase in zombie.iso
Methods in zombie.iso that return RandomizedVehicleStoryBaseMethods in zombie.iso that return types with arguments of type RandomizedVehicleStoryBase -
Uses of RandomizedVehicleStoryBase in zombie.randomizedWorld.randomizedVehicleStory
Subclasses of RandomizedVehicleStoryBase in zombie.randomizedWorld.randomizedVehicleStoryModifier and TypeClassDescriptionfinal class
final class
final class
final class
final class
Just a burnt car with 0, 1 or 2 burnt corpses near itfinal class
final class
final class
final class
Good car with a couple changing its tirefinal class
Van with a sewer hole invalid input: '&' road cones around it, some construction worker and a foreman + some tools in groundfinal class
Car crashed with quite some zombies around itfinal class
final class
Flipped car with bodies invalid input: '&' blood near it, can be burntfinal class
final class
final class
Police barricading a road, 2 police cars, some zombies policefinal class
Police barricading a road, 2 police cars, some zombies police with guns/rifle, dead corpses aroundfinal class
final class
final class
final class
final class
final class
An utility vehicle (mccoys, fire dept, police, ranger, postal..) with corresponding outfit zeds and sometimes toolsFields in zombie.randomizedWorld.randomizedVehicleStory declared as RandomizedVehicleStoryBaseMethods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type RandomizedVehicleStoryBaseModifier and TypeMethodDescriptionstatic IsoGridSquare
RandomizedVehicleStoryBase.getRandomFreeUnoccupiedSquare
(RandomizedVehicleStoryBase randomizedVehicleStoryBase, Zone zone, IsoGridSquare isoGridSquare1) Constructors in zombie.randomizedWorld.randomizedVehicleStory with parameters of type RandomizedVehicleStoryBaseModifierConstructorDescriptionVehicleStorySpawnData
(RandomizedVehicleStoryBase randomizedVehicleStoryBase, Zone zone, float float0, float float1, float float2, int int0, int int1, int int2, int int3)