Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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AdminContextMenu Class Reference

Static Public Member Functions

static void onTriggerThunderUI (IsoPlayer playerObj)
static boolean doMenu (integer player, ISContextMenu context, IsoObject[] worldobjects, boolean test)
static void onTeleportUI (IsoPlayer playerObj)
static void onRemoveItemTool (IsoPlayer playerObj)
static void onSpawnVehicle (IsoPlayer playerObj)
static void onHordeManager (IsoGridSquare square, IsoPlayer player)
static void onDebugColor (IsoPlayer playerObj, BaseVehicle vehicle)
static void onDebugBlood (IsoPlayer playerObj, BaseVehicle vehicle)
static void OnGetDoorKey (IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player)
static void OnDoorLock (IsoObject[] worldobjects, IsoDoor|IsoThumpable door)
static void OnSetDoorKeyID (IsoObject[] worldobjects, IsoDoor|IsoThumpable door)
static void OnSetDoorKeyIDRandom (IsoObject[] worldobjects, IsoDoor|IsoThumpable door)
static void setForceLockDoor (IsoObject[] worldobjects, IsoDoor|IsoThumpable door, integer player)
static void OnSetDoorKeyIDBuilding (IsoObject[] worldobjects, IsoDoor|IsoThumpable door)
static void OnRemoveAllZombiesClient (nil zombie)
static void onMakeNoise (IsoGridSquare square, IsoPlayer playerObj, number radius, number volume)

Member Function Documentation

◆ doMenu()

boolean AdminContextMenu::doMenu ( integer player,
ISContextMenu context,
IsoObject[] worldobjects,
boolean test )
static

◆ onDebugBlood()

void AdminContextMenu::onDebugBlood ( IsoPlayer playerObj,
BaseVehicle vehicle )
static

◆ onDebugColor()

void AdminContextMenu::onDebugColor ( IsoPlayer playerObj,
BaseVehicle vehicle )
static

◆ OnDoorLock()

void AdminContextMenu::OnDoorLock ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door )
static

◆ OnGetDoorKey()

void AdminContextMenu::OnGetDoorKey ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door,
integer player )
static

◆ onHordeManager()

void AdminContextMenu::onHordeManager ( IsoGridSquare square,
IsoPlayer player )
static

◆ onMakeNoise()

void AdminContextMenu::onMakeNoise ( IsoGridSquare square,
IsoPlayer playerObj,
number radius,
number volume )
static

◆ OnRemoveAllZombiesClient()

void AdminContextMenu::OnRemoveAllZombiesClient ( nil zombie)
static

◆ onRemoveItemTool()

void AdminContextMenu::onRemoveItemTool ( IsoPlayer playerObj)
static

◆ OnSetDoorKeyID()

void AdminContextMenu::OnSetDoorKeyID ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door )
static

◆ OnSetDoorKeyIDBuilding()

void AdminContextMenu::OnSetDoorKeyIDBuilding ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door )
static

◆ OnSetDoorKeyIDRandom()

void AdminContextMenu::OnSetDoorKeyIDRandom ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door )
static

◆ onSpawnVehicle()

void AdminContextMenu::onSpawnVehicle ( IsoPlayer playerObj)
static

◆ onTeleportUI()

void AdminContextMenu::onTeleportUI ( IsoPlayer playerObj)
static

◆ onTriggerThunderUI()

void AdminContextMenu::onTriggerThunderUI ( IsoPlayer playerObj)
static

◆ setForceLockDoor()

void AdminContextMenu::setForceLockDoor ( IsoObject[] worldobjects,
IsoDoor|IsoThumpable door,
integer player )
static

The documentation for this class was generated from the following file: