Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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BandageStep Class Reference
Inheritance diagram for BandageStep:
TutorialStep ISBaseObject

Public Member Functions

void begin ()
void OnBrothersDead ()
boolean isComplete ()
void finish ()
 BandageStep ()
Public Member Functions inherited from TutorialStep
void begin ()
boolean isComplete ()
void finish ()
void during ()
void onClose (nil message)
void addMessage (string text, number x, number y)
void doMessage ()
 TutorialStep (table type)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static boolean Vault ()
static boolean ThroughWindow ()
static boolean CheckWindow ()
static boolean OpenCurtain ()
static boolean HealthOpen ()
static void spawnBrothers ()
static boolean BandageYourself ()
static boolean ThroughDoor ()

Static Public Attributes

static IsoWindow window
static IsoObject[] fences
static boolean runned
static boolean vaulted
static boolean vaultedWrong
static boolean vaultedWrongZoom
static boolean vaultedWindow
static number extTimer
static boolean oneDead
static boolean isBrothersDead
static IsoZombie brother1
static IsoZombie brother2
static IsoGridSquare sqDoor
static IsoGridSquare sqWindow
static IsoGridSquare[] containers
static boolean spawnedItems
static boolean blink
static boolean finished

Additional Inherited Members

Public Attributes inherited from TutorialStep
LuaList messages
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ BandageStep()

BandageStep::BandageStep ( )

Member Function Documentation

◆ BandageYourself()

boolean BandageStep::BandageYourself ( )
static

◆ begin()

void BandageStep::begin ( )

◆ CheckWindow()

boolean BandageStep::CheckWindow ( )
static

◆ finish()

void BandageStep::finish ( )

◆ HealthOpen()

boolean BandageStep::HealthOpen ( )
static

◆ isComplete()

boolean BandageStep::isComplete ( )

◆ OnBrothersDead()

void BandageStep::OnBrothersDead ( )

◆ OpenCurtain()

boolean BandageStep::OpenCurtain ( )
static

◆ spawnBrothers()

void BandageStep::spawnBrothers ( )
static

◆ ThroughDoor()

boolean BandageStep::ThroughDoor ( )
static

◆ ThroughWindow()

boolean BandageStep::ThroughWindow ( )
static

◆ Vault()

boolean BandageStep::Vault ( )
static

Member Data Documentation

◆ blink

boolean BandageStep::blink
static

◆ brother1

IsoZombie BandageStep::brother1
static

◆ brother2

IsoZombie BandageStep::brother2
static

◆ containers

IsoGridSquare [] BandageStep::containers
static

◆ extTimer

number BandageStep::extTimer
static

◆ fences

IsoObject [] BandageStep::fences
static

◆ finished

boolean BandageStep::finished
static

◆ isBrothersDead

boolean BandageStep::isBrothersDead
static

◆ oneDead

boolean BandageStep::oneDead
static

◆ runned

boolean BandageStep::runned
static

◆ spawnedItems

boolean BandageStep::spawnedItems
static

◆ sqDoor

IsoGridSquare BandageStep::sqDoor
static

◆ sqWindow

IsoGridSquare BandageStep::sqWindow
static

◆ vaulted

boolean BandageStep::vaulted
static

◆ vaultedWindow

boolean BandageStep::vaultedWindow
static

◆ vaultedWrong

boolean BandageStep::vaultedWrong
static

◆ vaultedWrongZoom

boolean BandageStep::vaultedWrongZoom
static

◆ window

IsoWindow BandageStep::window
static

The documentation for this class was generated from the following file: