◆ CreateCharacterInstance()
| void BaseGameCharacterDetails::CreateCharacterInstance |
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IsoSurvivor | s | ) |
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◆ CreateCharacterStats()
| void BaseGameCharacterDetails::CreateCharacterStats |
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SurvivorDesc | desc | ) |
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◆ DoFemaleForename()
| void BaseGameCharacterDetails::DoFemaleForename |
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◆ DoHairColor()
| void BaseGameCharacterDetails::DoHairColor |
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◆ DoMaleForename()
| void BaseGameCharacterDetails::DoMaleForename |
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◆ DoObservations()
| void BaseGameCharacterDetails::DoObservations |
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◆ DoProfessions()
| void BaseGameCharacterDetails::DoProfessions |
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◆ DoSpawnPoint()
| void BaseGameCharacterDetails::DoSpawnPoint |
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◆ DoSurname()
| void BaseGameCharacterDetails::DoSurname |
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◆ DoTraits()
| void BaseGameCharacterDetails::DoTraits |
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◆ DoTrouserColor()
| void BaseGameCharacterDetails::DoTrouserColor |
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◆ SetProfessionDescription()
| void BaseGameCharacterDetails::SetProfessionDescription |
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CharacterProfessionDefinition | professionDefinition | ) |
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◆ SetTraitDescription()
| void BaseGameCharacterDetails::SetTraitDescription |
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CharacterTraitDefinition | characterTraitDefinition | ) |
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◆ professionsDone
| boolean BaseGameCharacterDetails::professionsDone |
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The documentation for this class was generated from the following file: