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| static void | addDefinition (string texture, BodyPartType bodyPart, string[] damageCategories, boolean criticalHit) |
| static void | OnHitZombie (IsoZombie zombie, IsoGameCharacter wielder, BodyPartType bodyPart, HandWeapon weapon) |
| static boolean | checkCategory (HandWeapon weapon, string[] damageCategories) |
| static boolean | checkCrit (IsoGameCharacter wielder, umbrella::DamageModelDefinition damage) |
◆ addDefinition()
| void DamageModelDefinitions::addDefinition |
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string | texture, |
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BodyPartType | bodyPart, |
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string[] | damageCategories, |
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boolean | criticalHit ) |
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◆ checkCategory()
| boolean DamageModelDefinitions::checkCategory |
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HandWeapon | weapon, |
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string[] | damageCategories ) |
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◆ checkCrit()
◆ OnHitZombie()
| void DamageModelDefinitions::OnHitZombie |
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IsoZombie | zombie, |
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IsoGameCharacter | wielder, |
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BodyPartType | bodyPart, |
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HandWeapon | weapon ) |
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◆ list
The documentation for this class was generated from the following file: