◆ FightStep()
◆ begin()
| void FightStep::begin |
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◆ ClimbThroughWindow()
| boolean FightStep::ClimbThroughWindow |
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◆ finish()
| void FightStep::finish |
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◆ HitZombie()
| boolean FightStep::HitZombie |
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◆ IsAiming()
| unknown FightStep::IsAiming |
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◆ isComplete()
| boolean FightStep::isComplete |
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◆ KillZombie()
| boolean FightStep::KillZombie |
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◆ LootKnife()
| boolean FightStep::LootKnife |
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◆ OnMomDead()
| void FightStep::OnMomDead |
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nil | zed | ) |
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◆ OpenWindow()
| boolean FightStep::OpenWindow |
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◆ spawnMom()
| void FightStep::spawnMom |
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◆ WalkToWindow()
| boolean FightStep::WalkToWindow |
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◆ finished
| boolean FightStep::finished |
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◆ floor
| IsoObject FightStep::floor |
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◆ floor1SQ
| IsoGridSquare FightStep::floor1SQ |
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◆ floor2SQ
| IsoGridSquare FightStep::floor2SQ |
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◆ markerDone
| boolean FightStep::markerDone |
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◆ momDead
| boolean FightStep::momDead |
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◆ momzombie
| IsoZombie FightStep::momzombie |
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◆ pinInv
| boolean FightStep::pinInv |
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◆ playerX
| number FightStep::playerX |
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◆ playerY
| number FightStep::playerY |
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◆ stopHighlight
| boolean FightStep::stopHighlight |
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◆ window
| IsoWindow FightStep::window |
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static |
The documentation for this class was generated from the following file: