Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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FightStep Class Reference
Inheritance diagram for FightStep:
TutorialStep ISBaseObject

Public Member Functions

void begin ()
boolean WalkToWindow ()
void spawnMom ()
boolean OpenWindow ()
boolean ClimbThroughWindow ()
unknown IsAiming ()
void OnMomDead (nil zed)
boolean HitZombie ()
boolean KillZombie ()
boolean LootKnife ()
boolean isComplete ()
void finish ()
 FightStep ()
Public Member Functions inherited from TutorialStep
void begin ()
boolean isComplete ()
void finish ()
void during ()
void onClose (nil message)
void addMessage (string text, number x, number y)
void doMessage ()
 TutorialStep (table type)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Attributes

static IsoWindow window
static IsoZombie momzombie
static IsoObject floor
static number playerX
static number playerY
static boolean momDead
static boolean stopHighlight
static boolean pinInv
static boolean finished
static IsoGridSquare floor1SQ
static IsoGridSquare floor2SQ
static boolean markerDone

Additional Inherited Members

Public Attributes inherited from TutorialStep
LuaList messages
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ FightStep()

FightStep::FightStep ( )

Member Function Documentation

◆ begin()

void FightStep::begin ( )

◆ ClimbThroughWindow()

boolean FightStep::ClimbThroughWindow ( )

◆ finish()

void FightStep::finish ( )

◆ HitZombie()

boolean FightStep::HitZombie ( )

◆ IsAiming()

unknown FightStep::IsAiming ( )

◆ isComplete()

boolean FightStep::isComplete ( )

◆ KillZombie()

boolean FightStep::KillZombie ( )

◆ LootKnife()

boolean FightStep::LootKnife ( )

◆ OnMomDead()

void FightStep::OnMomDead ( nil zed)

◆ OpenWindow()

boolean FightStep::OpenWindow ( )

◆ spawnMom()

void FightStep::spawnMom ( )

◆ WalkToWindow()

boolean FightStep::WalkToWindow ( )

Member Data Documentation

◆ finished

boolean FightStep::finished
static

◆ floor

IsoObject FightStep::floor
static

◆ floor1SQ

IsoGridSquare FightStep::floor1SQ
static

◆ floor2SQ

IsoGridSquare FightStep::floor2SQ
static

◆ markerDone

boolean FightStep::markerDone
static

◆ momDead

boolean FightStep::momDead
static

◆ momzombie

IsoZombie FightStep::momzombie
static

◆ pinInv

boolean FightStep::pinInv
static

◆ playerX

number FightStep::playerX
static

◆ playerY

number FightStep::playerY
static

◆ stopHighlight

boolean FightStep::stopHighlight
static

◆ window

IsoWindow FightStep::window
static

The documentation for this class was generated from the following file: