◆ createFish()
◆ Fishing::Fish()
| Fishing::Fish::Fishing::Fish |
( |
IsoPlayer | character, |
|
|
string | lure, |
|
|
number | x, |
|
|
number | y ) |
◆ getFish()
| void Fishing::Fish::getFish |
( |
| ) |
|
◆ getFishByLure()
◆ update()
| void Fishing::Fish::update |
( |
number | x, |
|
|
number | y ) |
◆ character
| IsoPlayer Fishing::Fish::character |
◆ dx
◆ dy
◆ fishingLvl
| integer Fishing::Fish::fishingLvl |
◆ fishItem
| InventoryItem Fishing::Fish::fishItem |
◆ fishSize
| number Fishing::Fish::fishSize |
◆ fishSizeLen
| number Fishing::Fish::fishSizeLen |
◆ isRiver
| boolean Fishing::Fish::isRiver |
◆ isTrash
| boolean Fishing::Fish::isTrash |
◆ lure
| string Fishing::Fish::lure |
◆ splashTimer
| number Fishing::Fish::splashTimer |
◆ timer
| number Fishing::Fish::timer |
The documentation for this class was generated from the following file: