Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISAttachTrailerToVehicle Member List

This is the complete list of members for ISAttachTrailerToVehicle, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
attachmentAISAttachTrailerToVehicle
attachmentBISAttachTrailerToVehicle
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISBaseTimedAction
getJobDelta()ISBaseTimedAction
hitchPosISAttachTrailerToVehicle
initialise()ISBaseObject
ISAttachTrailerToVehicle(IsoPlayer character, BaseVehicle vehicleA, BaseVehicle vehicleB, string attachmentA, string attachmentB)ISAttachTrailerToVehicle
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISAttachTrailerToVehicle
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISAttachTrailerToVehicle
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISAttachTrailerToVehicle
start()ISAttachTrailerToVehicle
stop()ISAttachTrailerToVehicle
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISAttachTrailerToVehicle
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISAttachTrailerToVehicle
useProgressBarISBaseTimedAction
vehicleAISAttachTrailerToVehicle
vehicleBISAttachTrailerToVehicle
waitToStart()ISAttachTrailerToVehicle