|
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISBaseTimedAction()
| ISBaseTimedAction::ISBaseTimedAction |
( |
IsoPlayer | character | ) |
|
◆ addAfter()
◆ adjustMaxTime()
| number ISBaseTimedAction::adjustMaxTime |
( |
number | maxTime | ) |
|
◆ begin()
| void ISBaseTimedAction::begin |
( |
| ) |
|
◆ beginAddingActions()
| void ISBaseTimedAction::beginAddingActions |
( |
| ) |
|
◆ create()
| void ISBaseTimedAction::create |
( |
| ) |
|
◆ endAddingActions()
| boolean ISBaseTimedAction::endAddingActions |
( |
| ) |
|
◆ forceCancel()
| void ISBaseTimedAction::forceCancel |
( |
| ) |
|
◆ forceComplete()
| void ISBaseTimedAction::forceComplete |
( |
| ) |
|
◆ forceStop()
| void ISBaseTimedAction::forceStop |
( |
| ) |
|
◆ getDeltaModifiers()
| void ISBaseTimedAction::getDeltaModifiers |
( |
MoveDeltaModifiers | deltas | ) |
|
◆ getDuration()
| number ISBaseTimedAction::getDuration |
( |
| ) |
|
◆ getJobDelta()
| number ISBaseTimedAction::getJobDelta |
( |
| ) |
|
◆ isStarted()
| boolean ISBaseTimedAction::isStarted |
( |
| ) |
|
◆ isUsingTimeout()
| boolean ISBaseTimedAction::isUsingTimeout |
( |
| ) |
|
◆ isValid()
| void ISBaseTimedAction::isValid |
( |
| ) |
|
◆ isValidStart()
| boolean ISBaseTimedAction::isValidStart |
( |
| ) |
|
◆ overrideWeaponType()
| void ISBaseTimedAction::overrideWeaponType |
( |
| ) |
|
◆ perform()
| void ISBaseTimedAction::perform |
( |
| ) |
|
◆ resetJobDelta()
| unknown ISBaseTimedAction::resetJobDelta |
( |
| ) |
|
◆ restoreWeaponType()
| void ISBaseTimedAction::restoreWeaponType |
( |
| ) |
|
◆ setActionAnim()
| void ISBaseTimedAction::setActionAnim |
( |
CharacterActionAnims|string | _action, |
|
|
nil | _displayItemModels ) |
◆ setAnimVariable()
| void ISBaseTimedAction::setAnimVariable |
( |
string | _key, |
|
|
string | _val ) |
◆ setCurrentTime()
| void ISBaseTimedAction::setCurrentTime |
( |
number | time | ) |
|
◆ setOverrideHandModels()
| void ISBaseTimedAction::setOverrideHandModels |
( |
InventoryItem | _primaryHand, |
|
|
InventoryItem | _secondaryHand, |
|
|
boolean | _resetModel ) |
◆ setOverrideHandModelsString()
| void ISBaseTimedAction::setOverrideHandModelsString |
( |
string | _primaryHand, |
|
|
string | _secondaryHand, |
|
|
boolean | _resetModel ) |
◆ setTime()
| void ISBaseTimedAction::setTime |
( |
number | time | ) |
|
◆ start()
| void ISBaseTimedAction::start |
( |
| ) |
|
◆ stop()
| void ISBaseTimedAction::stop |
( |
| ) |
|
◆ update()
| void ISBaseTimedAction::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISBaseTimedAction::waitToStart |
( |
| ) |
|
◆ _isAddingActions
| boolean ISBaseTimedAction::_isAddingActions |
◆ _numAddedActions
| number ISBaseTimedAction::_numAddedActions |
◆ action
| LuaTimedActionNew ISBaseTimedAction::action |
◆ caloriesModifier
| number ISBaseTimedAction::caloriesModifier |
◆ character
| IsoPlayer ISBaseTimedAction::character |
◆ forceProgressBar
| boolean ISBaseTimedAction::forceProgressBar |
◆ loopedAction
| boolean ISBaseTimedAction::loopedAction |
◆ maxTime
| number ISBaseTimedAction::maxTime |
◆ name
| string ISBaseTimedAction::name |
◆ netAction
| NetTimedAction ISBaseTimedAction::netAction |
◆ path
| Path ISBaseTimedAction::path |
◆ stopOnAim
| boolean ISBaseTimedAction::stopOnAim |
◆ stopOnRun
| boolean ISBaseTimedAction::stopOnRun |
◆ stopOnWalk
| boolean ISBaseTimedAction::stopOnWalk |
◆ useProgressBar
| boolean ISBaseTimedAction::useProgressBar |
The documentation for this class was generated from the following file: