Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISCurePlantAction Member List

This is the complete list of members for ISCurePlantAction, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISCurePlantAction
create()ISBaseTimedAction
cureISCurePlantAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISCurePlantAction
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISCurePlantAction(IsoPlayer character, InventoryItem item, integer uses, CPlantGlobalObject plant, number maxTime, string cure)ISCurePlantAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISCurePlantAction
isValidStart()ISBaseTimedAction
itemISCurePlantAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISCurePlantAction
plantISCurePlantAction
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISCurePlantAction
start()ISCurePlantAction
stop()ISCurePlantAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISCurePlantAction
useProgressBarISBaseTimedAction
usesISCurePlantAction
waitToStart()ISCurePlantAction