Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISCutAnimalOnHook Member List

This is the complete list of members for ISCutAnimalOnHook, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animalDefISCutAnimalOnHook
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
bodyISCutAnimalOnHook
bucketISCutAnimalOnHook
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISCutAnimalOnHook
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISCutAnimalOnHook
getJobDelta()ISBaseTimedAction
hookISCutAnimalOnHook
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISCutAnimalOnHook(nil character, IsoAnimal body, IsoButcherHook hook, ISButcherHookUI luaHook, InventoryItem bucket)ISCutAnimalOnHook
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISCutAnimalOnHook
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
luaHookISCutAnimalOnHook
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISCutAnimalOnHook
perkLevelISCutAnimalOnHook
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISCutAnimalOnHook
stop()ISCutAnimalOnHook
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISCutAnimalOnHook
useProgressBarISBaseTimedAction
waitToStart()ISCutAnimalOnHook
xpISCutAnimalOnHook