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Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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This is the complete list of members for ISEntityUI, including all inherited members.
| CanOpenWindowFor(IsoPlayer _player, GameEntity _entity) | ISEntityUI | static |
| CanPlayerUseEntity(IsoPlayer _player, GameEntity _entity) | ISEntityUI | static |
| CloseWindows() | ISEntityUI | static |
| FindCraftSurface(IsoPlayer _player, number _radius) | ISEntityUI | static |
| GenericCraftStart(IsoPlayer _player, IsoObject _entity, Component _component, umbrella::ISEntityUI::CraftCanStart _funcCanStart, umbrella::ISEntityUI::CraftStart _funcStart) | ISEntityUI | static |
| GetComponentPanelClass(IsoPlayer _player, GameEntity _entity, ComponentType _componentType) | ISEntityUI | static |
| GetComponentPanels(IsoPlayer _player, GameEntity _entity, boolean _dontInstantiate) | ISEntityUI | static |
| GetCustomCanOpenWindowFunc(GameEntity _entity) | ISEntityUI | static |
| GetCustomOpenWindowFunc(GameEntity _entity) | ISEntityUI | static |
| GetEntityUiConfig(GameEntity _entity) | ISEntityUI | static |
| GetEntityUiSkin(GameEntity _entity) | ISEntityUI | static |
| GetEntityUiStyle(GameEntity _entity) | ISEntityUI | static |
| GetReloadTable() | ISEntityUI | static |
| GetWindowClass(GameEntity _entity) | ISEntityUI | static |
| GetWindowStyleName(GameEntity _entity) | ISEntityUI | static |
| HandcraftStart(IsoPlayer _player, HandcraftLogic _handcraftLogic, boolean force, boolean addToQueue) | ISEntityUI | static |
| HandcraftStartMultiple(IsoPlayer _player, HandcraftLogic _handcraftLogic, boolean force, integer qty, boolean addToQueue) | ISEntityUI | static |
| HasComponentPanels(IsoPlayer _player, GameEntity _entity) | ISEntityUI | static |
| ItemSlotAddItems(IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot, InventoryItem[] _itemList) | ISEntityUI | static |
| ItemSlotRemoveItems(IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot) | ISEntityUI | static |
| ItemSlotRemoveSingleItem(IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot, InventoryItem _item) | ISEntityUI | static |
| OnCloseWindow(ISBaseEntityWindow _window) | ISEntityUI | static |
| OpenBuildWindow(IsoPlayer _player, IsoObject _isoObject, string _queryOverride, boolean _ignoreFindSurface) | ISEntityUI | static |
| OpenHandcraftWindow(IsoPlayer _player, IsoObject _isoObject, string _queryOverride, boolean _ignoreFindSurface) | ISEntityUI | static |
| OpenWindow(IsoPlayer _player, GameEntity _entity) | ISEntityUI | static |
| players | ISEntityUI | static |
| WalkToEntity(IsoPlayer _player, IsoObject _entity, number _dist) | ISEntityUI | static |