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| static boolean | WalkToEntity (IsoPlayer _player, IsoObject _entity, number _dist) |
| static void | ItemSlotRemoveSingleItem (IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot, InventoryItem _item) |
| static void | ItemSlotRemoveItems (IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot) |
| static void | ItemSlotAddItems (IsoPlayer _player, IsoObject _entity, ISItemSlot _itemSlot, InventoryItem[] _itemList) |
| static boolean | GenericCraftStart (IsoPlayer _player, IsoObject _entity, Component _component, umbrella::ISEntityUI::CraftCanStart _funcCanStart, umbrella::ISEntityUI::CraftStart _funcStart) |
| static ISHandcraftAction | HandcraftStart (IsoPlayer _player, HandcraftLogic _handcraftLogic, boolean force, boolean addToQueue) |
| static ISHandcraftAction[] | HandcraftStartMultiple (IsoPlayer _player, HandcraftLogic _handcraftLogic, boolean force, integer qty, boolean addToQueue) |
| static UiConfig | GetEntityUiConfig (GameEntity _entity) |
| static XuiSkin::EntityUiStyle | GetEntityUiStyle (GameEntity _entity) |
| static XuiSkin | GetEntityUiSkin (GameEntity _entity) |
| static ISUIElement | GetComponentPanelClass (IsoPlayer _player, GameEntity _entity, ComponentType _componentType) |
| static umbrella::ISEntityUI::ComponentPanelInfo[] | GetComponentPanels (IsoPlayer _player, GameEntity _entity, boolean _dontInstantiate) |
| static boolean | HasComponentPanels (IsoPlayer _player, GameEntity _entity) |
| static ISUIElement | GetWindowClass (GameEntity _entity) |
| static string | GetWindowStyleName (GameEntity _entity) |
| static umbrella::ISEntityUI::CustomCanOpenWindow | GetCustomCanOpenWindowFunc (GameEntity _entity) |
| static umbrella::ISEntityUI::CustomOpenWindow | GetCustomOpenWindowFunc (GameEntity _entity) |
| static boolean | CanOpenWindowFor (IsoPlayer _player, GameEntity _entity) |
| static void | OpenWindow (IsoPlayer _player, GameEntity _entity) |
| static void | OnCloseWindow (ISBaseEntityWindow _window) |
| static boolean | CanPlayerUseEntity (IsoPlayer _player, GameEntity _entity) |
| static umbrella::ISEntityUI::ReloadTableItem[] | GetReloadTable () |
| static void | CloseWindows () |
| static void | OpenBuildWindow (IsoPlayer _player, IsoObject _isoObject, string _queryOverride, boolean _ignoreFindSurface) |
| static void | OpenHandcraftWindow (IsoPlayer _player, IsoObject _isoObject, string _queryOverride, boolean _ignoreFindSurface) |
| static IsoObject | FindCraftSurface (IsoPlayer _player, number _radius) |