Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFeedAnimalFromHand Member List

This is the complete list of members for ISFeedAnimalFromHand, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animalISFeedAnimalFromHand
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISFeedAnimalFromHand
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
foodISFeedAnimalFromHand
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISFeedAnimalFromHand
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISFeedAnimalFromHand
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISFeedAnimalFromHand(nil character, IsoAnimal animal, InventoryItem food)ISFeedAnimalFromHand
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISFeedAnimalFromHand
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISFeedAnimalFromHand
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISFeedAnimalFromHand
start()ISFeedAnimalFromHand
stop()ISFeedAnimalFromHand
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISFeedAnimalFromHand
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISFeedAnimalFromHand
useProgressBarISBaseTimedAction
waitToStart()ISBaseTimedAction