Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFillGrave Member List

This is the complete list of members for ISFillGrave, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
changeSprite(IsoGridSquare square)ISFillGrave
characterISFillGrave
clearEventListeners()ISBaseObject
complete()ISFillGrave
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISFillGrave
getJobDelta()ISBaseTimedAction
gravesISFillGrave
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISFillGrave(IsoPlayer character, IsoThumpable graves, InventoryItem shovel)ISFillGrave
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISFillGrave
isValidStart()ISBaseTimedAction
itemISFillGrave
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISFillGrave
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISFillGrave
start()ISFillGrave
stop()ISFillGrave
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISFillGrave
useProgressBarISBaseTimedAction
waitToStart()ISFillGrave