Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISGatherBloodFromAnimal Member List

This is the complete list of members for ISGatherBloodFromAnimal, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animalDefISGatherBloodFromAnimal
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
bodyISGatherBloodFromAnimal
bucketISGatherBloodFromAnimal
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISGatherBloodFromAnimal
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISGatherBloodFromAnimal
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISGatherBloodFromAnimal
getJobDelta()ISBaseTimedAction
hookISGatherBloodFromAnimal
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISGatherBloodFromAnimal(IsoPlayer character, IsoAnimal body, nil hook, ISButcherHookUI luaHook, InventoryItem bucket)ISGatherBloodFromAnimal
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISGatherBloodFromAnimal
isValidStart()ISBaseTimedAction
lastTimerISGatherBloodFromAnimal
literPerTickISGatherBloodFromAnimal
loopedActionISBaseTimedAction
luaHookISGatherBloodFromAnimal
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISGatherBloodFromAnimal
perkLevelISGatherBloodFromAnimal
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISGatherBloodFromAnimal
stop()ISGatherBloodFromAnimal
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
timePerLiterISGatherBloodFromAnimal
timerISGatherBloodFromAnimal
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISGatherBloodFromAnimal
useProgressBarISBaseTimedAction
waitToStart()ISGatherBloodFromAnimal
xpISGatherBloodFromAnimal