Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISInflateTire Member List

This is the complete list of members for ISInflateTire, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISInflateTire
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISInflateTire
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISInflateTire(IsoPlayer character, VehiclePart part, InventoryItem item, number psiTarget)ISInflateTire
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISInflateTire
isValidStart()ISBaseTimedAction
itemISInflateTire
jobTypeISInflateTire
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
partISInflateTire
pathISBaseTimedAction
perform()ISInflateTire
psiSentISInflateTire
psiStartISInflateTire
psiTargetISInflateTire
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStop()ISInflateTire
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISInflateTire
stop()ISInflateTire
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
totalPsiISInflateTire
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISInflateTire
useProgressBarISBaseTimedAction
vehicleISInflateTire
waitToStart()ISBaseTimedAction