◆ doBuildMenu()
| boolean ISInventoryBuildMenu::doBuildMenu |
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integer | player, |
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ISContextMenu | context, |
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IsoObject[] | worldobjects, |
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boolean | test ) |
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◆ onSpillDirt()
| void ISInventoryBuildMenu::onSpillDirt |
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IsoPlayer | playerObj | ) |
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◆ onSpillGravel()
| void ISInventoryBuildMenu::onSpillGravel |
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IsoPlayer | playerObj | ) |
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◆ onSpillSand()
| void ISInventoryBuildMenu::onSpillSand |
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IsoPlayer | playerObj | ) |
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◆ onTakeThing()
| void ISInventoryBuildMenu::onTakeThing |
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IsoPlayer | playerObj, |
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string | groundType ) |
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The documentation for this class was generated from the following file: