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Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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This is the complete list of members for ISInventoryPaneContextMenu, including all inherited members.
| addDynamicalContextMenu(InventoryItem selectedItem, ISContextMenu context, ArrayList< Recipe > recipeList, integer player, ArrayList< ItemContainer > containerList) | ISInventoryPaneContextMenu | static |
| addEatTooltip(umbrella::ISContextMenu::Option option, InventoryItem[] items, number percent) | ISInventoryPaneContextMenu | static |
| addFishRodOptions(InventoryItem fishingRod, boolean haveLure, ISContextMenu context, integer player) | ISInventoryPaneContextMenu | static |
| addFixerSubOption(InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, Fixing::Fixer fixer, integer fixerNum, ISContextMenu subMenuFix, VehiclePart vehiclePart) | ISInventoryPaneContextMenu | static |
| addItemInEvoRecipe(ISContextMenu subMenuRecipe, InventoryItem baseItem, InventoryItem evoItem, string extraInfo, EvolvedRecipe evorecipe2, integer player) | ISInventoryPaneContextMenu | static |
| addLure(integer player, InventoryItem fishingRod, nil lure) | ISInventoryPaneContextMenu | static |
| addNewCraftingDynamicalContextMenu(InventoryItem selectedItem, ISContextMenu context, ArrayList< CraftRecipe > recipeList, integer player, ArrayList< ItemContainer > containerList) | ISInventoryPaneContextMenu | static |
| addToolTip() | ISInventoryPaneContextMenu | static |
| applyBandage(InventoryItem item, BodyPart bodyPart, integer player) | ISInventoryPaneContextMenu | static |
| AutoDrinkOff(InventoryItem waterContainer) | ISInventoryPaneContextMenu | static |
| AutoDrinkOn(InventoryItem waterContainer) | ISInventoryPaneContextMenu | static |
| buildFixingMenu(InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, umbrella::ISContextMenu::Option fixOption, ISContextMenu subMenuFix, VehiclePart vehiclePart) | ISInventoryPaneContextMenu | static |
| canAddManyItems(Recipe recipe, InventoryItem selectedItem, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| canMoveTo((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryContainer|ItemContainer dest, integer player) | ISInventoryPaneContextMenu | static |
| canReplaceStoreWater(InventoryItem item) | ISInventoryPaneContextMenu | static |
| canReplaceStoreWater2(string itemType) | ISInventoryPaneContextMenu | static |
| canRipItem(IsoPlayer playerObj, InventoryItem item) | ISInventoryPaneContextMenu | static |
| canUnpack(InventoryItem[] items, integer player) | ISInventoryPaneContextMenu | static |
| changeHook(integer player, InventoryItem fishingRod, InventoryItem hook) | ISInventoryPaneContextMenu | static |
| changeLine(integer player, InventoryItem fishingRod, InventoryItem line) | ISInventoryPaneContextMenu | static |
| checkConsolidate(DrainableComboItem drainable, IsoPlayer playerObj, ISContextMenu context, InventoryItem[] previousPourInto) | ISInventoryPaneContextMenu | static |
| createMenu(integer player, boolean isInPlayerInventory,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number x, number y, ISUIElement origin) | ISInventoryPaneContextMenu | static |
| createMenuNoItems(integer playerNum, boolean isLoot, number x, number y) | ISInventoryPaneContextMenu | static |
| doBandageMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| doBulletMenu(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doChangeFireModeMenu(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doClothingItemExtraMenu(ISContextMenu context, InventoryItem clothingItemExtra, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| doClothingPatchMenu(integer player, Clothing clothing, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doDrinkFluidMenu(IsoPlayer playerObj, InventoryItem fluidContainer, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doDrinkForThirstMenu(ISContextMenu context, IsoPlayer playerObj, InventoryItem waterContainer) | ISInventoryPaneContextMenu | static |
| doEatOption(ISContextMenu context, string cmd, InventoryItem[] items, integer player, IsoPlayer playerObj, InventoryItem[] foodItems) | ISInventoryPaneContextMenu | static |
| doEquipOption(ISContextMenu context, IsoPlayer playerObj, boolean isWeapon,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| doEvorecipeMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ArrayList< EvolvedRecipe > evorecipe, InventoryItem baseItem, ArrayList< ItemContainer > containerList) | ISInventoryPaneContextMenu | static |
| doGrabMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| doLiteratureMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| doMagazineMenu(IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doMakeUpMenu(ISContextMenu context, InventoryItem makeup, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| doPlace3DItemOption((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doReloadMenuForBullets(IsoPlayer playerObj, InventoryItem bullet, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doReloadMenuForMagazine(IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doReloadMenuForWeapon(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doStoveMenu(ISContextMenu context, integer playerNum) | ISInventoryPaneContextMenu | static |
| doTrashCanMenu(ISContextMenu context, integer playerNum) | ISInventoryPaneContextMenu | static |
| doWearClothingMenu(integer player, Clothing clothing,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, ISContextMenu context) | ISInventoryPaneContextMenu | static |
| doWearClothingTooltip(IsoPlayer playerObj, InventoryItem newItem, InventoryItem currentItem, umbrella::ISContextMenu::Option option) | ISInventoryPaneContextMenu | static |
| dropItem(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| dryMyself(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| eatItem(InventoryItem item, number percentage, integer player) | ISInventoryPaneContextMenu | static |
| equipHeavyItem(IsoPlayer playerObj, InventoryItem item) | ISInventoryPaneContextMenu | static |
| equipWeapon(InventoryItem weapon, boolean primary, boolean twoHands, integer player) | ISInventoryPaneContextMenu | static |
| getContainers(IsoPlayer character) | ISInventoryPaneContextMenu | static |
| getEatingMask(IsoPlayer playerObj, boolean removeMask) | ISInventoryPaneContextMenu | static |
| getEvoItemCategories(ArrayList< InventoryItem > items, EvolvedRecipe evorecipe) | ISInventoryPaneContextMenu | static |
| getItemInstance(string type) | ISInventoryPaneContextMenu | static |
| getRealEvolvedItemUse(Food evoItem, EvolvedRecipe evorecipe2, integer cookingLvl) | ISInventoryPaneContextMenu | static |
| hasOpenFlame(IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| hasRoomForAny(IsoPlayer playerObj, InventoryContainer|ItemContainer container, InventoryItem[] items) | ISInventoryPaneContextMenu | static |
| haveDamagePart(integer playerId) | ISInventoryPaneContextMenu | static |
| hurricaneLanternExtinguish(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| information(InventoryItem item) | ISInventoryPaneContextMenu | static |
| isAllFav((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) | ISInventoryPaneContextMenu | static |
| isAllNoDropMoveable((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) | ISInventoryPaneContextMenu | static |
| isAnyAllowed(ItemContainer container,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) | ISInventoryPaneContextMenu | static |
| ItemInstances | ISInventoryPaneContextMenu | static |
| litCandleExtinguish(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| onActivateItem(InventoryItem light, integer player) | ISInventoryPaneContextMenu | static |
| onAddItemInEvoRecipe(EvolvedRecipe recipe, InventoryItem baseItem, InventoryItem usedItem, integer player) | ISInventoryPaneContextMenu | static |
| onApplyBandage((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] bandages, BodyPart bodyPart, integer player) | ISInventoryPaneContextMenu | static |
| onChangefiremode(IsoPlayer playerObj, HandWeapon weapon, string newfiremode) | ISInventoryPaneContextMenu | static |
| onCheckMap(InventoryItem map, integer player) | ISInventoryPaneContextMenu | static |
| onClothingItemExtra(InventoryItem item, string extra, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onConsolidate(DrainableComboItem drainable, DrainableComboItem intoItem, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onConsolidateAll(DrainableComboItem drainable, DrainableComboItem[] consolidateList, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| OnCraft(InventoryItem selectedItem, Recipe recipe, integer player, boolean all) | ISInventoryPaneContextMenu | static |
| OnCraftComplete(ISCraftAction completedAction, Recipe recipe, IsoPlayer playerObj, ItemContainer container, ArrayList< ItemContainer > containers, string selectedItemType, ItemContainer selectedItemContainer) | ISInventoryPaneContextMenu | static |
| onDebugCloneItem(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| onDrinkFluid(InventoryItem item, number percent, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onDrinkForThirst(InventoryItem waterContainer, IsoPlayer playerObj, number percent) | ISInventoryPaneContextMenu | static |
| onDropItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onDryMyself((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] towels, integer player) | ISInventoryPaneContextMenu | static |
| onDumpContents((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| onDyeHair(InventoryItem hairDye, IsoPlayer playerObj, boolean beard) | ISInventoryPaneContextMenu | static |
| onEatItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number percentage, integer player) | ISInventoryPaneContextMenu | static |
| onEditItem((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, InventoryItem item) | ISInventoryPaneContextMenu | static |
| onEjectMagazine(IsoPlayer playerObj, HandWeapon weapon) | ISInventoryPaneContextMenu | static |
| onEmptyWaterContainer((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem waterSource, integer player) | ISInventoryPaneContextMenu | static |
| onFavorite(InventoryItem[] items, InventoryItem item2, boolean fav) | ISInventoryPaneContextMenu | static |
| onFix(InventoryItem brokenObject, integer player, integer fixingNum, integer fixerNum, VehiclePart vehiclePart) | ISInventoryPaneContextMenu | static |
| onGrabHalfItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onGrabItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onGrabOneItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onInformationItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) | ISInventoryPaneContextMenu | static |
| onInsertMagazine(IsoPlayer playerObj, HandWeapon weapon, InventoryItem magazine) | ISInventoryPaneContextMenu | static |
| onInspectClothing(IsoPlayer playerObj, Clothing clothing) | ISInventoryPaneContextMenu | static |
| onInspectClothingUI(integer player, Clothing clothing) | ISInventoryPaneContextMenu | static |
| onInspectTrack(integer player, InventoryItem track) | ISInventoryPaneContextMenu | static |
| OnLinkRemoteController(InventoryItem itemToLink, InventoryItem remoteController, integer player) | ISInventoryPaneContextMenu | static |
| onLiteratureItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onLoadBulletsInMagazine(IsoPlayer playerObj, InventoryItem magazine, number ammoCount) | ISInventoryPaneContextMenu | static |
| onLoadBulletsIntoFirearm(IsoPlayer playerObj, HandWeapon weapon) | ISInventoryPaneContextMenu | static |
| onMakeUp(InventoryItem makeup, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onMoveItemsTo(InventoryItem[] items, ItemContainer dest, integer player) | ISInventoryPaneContextMenu | static |
| OnNewCraft(InventoryItem selectedItem, CraftRecipe recipe, integer player, boolean all) | ISInventoryPaneContextMenu | static |
| OnNewCraftComplete(HandcraftLogic logic) | ISInventoryPaneContextMenu | static |
| onPillsItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onPlaceCarBatteryCharger(IsoPlayer playerObj, InventoryItem carBatteryCharger) | ISInventoryPaneContextMenu | static |
| onPlaceItemOnGround((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onPlaceTrap(HandWeapon weapon, integer player) | ISInventoryPaneContextMenu | static |
| OnPrimaryWeapon((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onPutItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onRackGun(IsoPlayer playerObj, HandWeapon weapon) | ISInventoryPaneContextMenu | static |
| onRemoveUpgradeWeapon(HandWeapon weapon, InventoryItem part, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| onRenameBag(InventoryContainer bag, integer player) | ISInventoryPaneContextMenu | static |
| onRenameBagClick(ISButton button, IsoPlayer player, InventoryItem item) | ISInventoryPaneContextMenu | |
| onRenameFood(Food food, integer player) | ISInventoryPaneContextMenu | static |
| onRenameFoodClick(ISButton button, IsoPlayer player, InventoryItem item) | ISInventoryPaneContextMenu | |
| onRenameMap(InventoryItem map, integer player) | ISInventoryPaneContextMenu | static |
| onResearchRecipe(InventoryItem item, IsoPlayer playerObj) | ISInventoryPaneContextMenu | static |
| OnResetRemoteControlID(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| OnSecondWeapon((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onSetAlarm(AlarmClock|AlarmClockClothing alarm, integer player) | ISInventoryPaneContextMenu | static |
| onSetBombTimer(HandWeapon trap, integer player) | ISInventoryPaneContextMenu | static |
| onSetBombTimerClick(ISButton button, IsoPlayer player, InventoryItem item) | ISInventoryPaneContextMenu | |
| onStopAlarm(AlarmClock|AlarmClockClothing alarm, integer player) | ISInventoryPaneContextMenu | static |
| onTeleportToKeyOrigin(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| onTransferWater((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem itemFrom, InventoryItem itemTo, integer player) | ISInventoryPaneContextMenu | static |
| OnTriggerRemoteController(InventoryItem remoteController, integer player) | ISInventoryPaneContextMenu | static |
| onTurnIntoSkeleton(InventoryItem animal) | ISInventoryPaneContextMenu | static |
| OnTwoHandsEquip((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onUnEquip((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onUnloadBulletsFromFirearm(IsoPlayer playerObj, HandWeapon weapon) | ISInventoryPaneContextMenu | static |
| onUnloadBulletsFromMagazine(IsoPlayer playerObj, InventoryItem magazine) | ISInventoryPaneContextMenu | static |
| onUpgradeWeapon(HandWeapon weapon, InventoryItem part, integer player) | ISInventoryPaneContextMenu | static |
| onWearItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onWringClothing((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) | ISInventoryPaneContextMenu | static |
| onWriteSomething(Literature notebook, boolean editable, integer player) | ISInventoryPaneContextMenu | static |
| onWriteSomethingClick(ISButton button) | ISInventoryPaneContextMenu | |
| placeItemCursor | ISInventoryPaneContextMenu | static |
| readItem(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| removeAllPatches(integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem needle) | ISInventoryPaneContextMenu | static |
| removeLure(integer player, InventoryItem fishingRod) | ISInventoryPaneContextMenu | static |
| removePatch(integer player, Clothing clothing, BloodBodyPartType part, InventoryItem needle) | ISInventoryPaneContextMenu | static |
| removeToolTip() | ISInventoryPaneContextMenu | static |
| repairAllClothing(integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem fabric, InventoryItem thread, InventoryItem needle, boolean onlyHoles) | ISInventoryPaneContextMenu | static |
| repairClothing(integer player, Clothing clothing, BloodBodyPartType part, InventoryItem fabric, InventoryItem thread, InventoryItem needle) | ISInventoryPaneContextMenu | static |
| startWith(string String, string Start) | ISInventoryPaneContextMenu | static |
| takePill(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| toolRender | ISInventoryPaneContextMenu | static |
| tooltipPool | ISInventoryPaneContextMenu | static |
| tooltipsUsed | ISInventoryPaneContextMenu | static |
| transferBullets(IsoPlayer playerObj, string ammoType, number currentAmmo, number maxAmmo) | ISInventoryPaneContextMenu | static |
| transferIfNeeded(IsoPlayer playerObj, InventoryItem|IsoWorldInventoryObject|ArrayList< InventoryItem > item, boolean preventTransferWorldObjects) | ISInventoryPaneContextMenu | static |
| transferItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, ItemContainer playerInv, integer player, boolean dontWalk) | ISInventoryPaneContextMenu | static |
| unequipItem(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |
| wearItem(InventoryItem item, integer player) | ISInventoryPaneContextMenu | static |