Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISInventoryPaneContextMenu Member List

This is the complete list of members for ISInventoryPaneContextMenu, including all inherited members.

addDynamicalContextMenu(InventoryItem selectedItem, ISContextMenu context, ArrayList< Recipe > recipeList, integer player, ArrayList< ItemContainer > containerList)ISInventoryPaneContextMenustatic
addEatTooltip(umbrella::ISContextMenu::Option option, InventoryItem[] items, number percent)ISInventoryPaneContextMenustatic
addFishRodOptions(InventoryItem fishingRod, boolean haveLure, ISContextMenu context, integer player)ISInventoryPaneContextMenustatic
addFixerSubOption(InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, Fixing::Fixer fixer, integer fixerNum, ISContextMenu subMenuFix, VehiclePart vehiclePart)ISInventoryPaneContextMenustatic
addItemInEvoRecipe(ISContextMenu subMenuRecipe, InventoryItem baseItem, InventoryItem evoItem, string extraInfo, EvolvedRecipe evorecipe2, integer player)ISInventoryPaneContextMenustatic
addLure(integer player, InventoryItem fishingRod, nil lure)ISInventoryPaneContextMenustatic
addNewCraftingDynamicalContextMenu(InventoryItem selectedItem, ISContextMenu context, ArrayList< CraftRecipe > recipeList, integer player, ArrayList< ItemContainer > containerList)ISInventoryPaneContextMenustatic
addToolTip()ISInventoryPaneContextMenustatic
applyBandage(InventoryItem item, BodyPart bodyPart, integer player)ISInventoryPaneContextMenustatic
AutoDrinkOff(InventoryItem waterContainer)ISInventoryPaneContextMenustatic
AutoDrinkOn(InventoryItem waterContainer)ISInventoryPaneContextMenustatic
buildFixingMenu(InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, umbrella::ISContextMenu::Option fixOption, ISContextMenu subMenuFix, VehiclePart vehiclePart)ISInventoryPaneContextMenustatic
canAddManyItems(Recipe recipe, InventoryItem selectedItem, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
canMoveTo((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryContainer|ItemContainer dest, integer player)ISInventoryPaneContextMenustatic
canReplaceStoreWater(InventoryItem item)ISInventoryPaneContextMenustatic
canReplaceStoreWater2(string itemType)ISInventoryPaneContextMenustatic
canRipItem(IsoPlayer playerObj, InventoryItem item)ISInventoryPaneContextMenustatic
canUnpack(InventoryItem[] items, integer player)ISInventoryPaneContextMenustatic
changeHook(integer player, InventoryItem fishingRod, InventoryItem hook)ISInventoryPaneContextMenustatic
changeLine(integer player, InventoryItem fishingRod, InventoryItem line)ISInventoryPaneContextMenustatic
checkConsolidate(DrainableComboItem drainable, IsoPlayer playerObj, ISContextMenu context, InventoryItem[] previousPourInto)ISInventoryPaneContextMenustatic
createMenu(integer player, boolean isInPlayerInventory,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number x, number y, ISUIElement origin)ISInventoryPaneContextMenustatic
createMenuNoItems(integer playerNum, boolean isLoot, number x, number y)ISInventoryPaneContextMenustatic
doBandageMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
doBulletMenu(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context)ISInventoryPaneContextMenustatic
doChangeFireModeMenu(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context)ISInventoryPaneContextMenustatic
doClothingItemExtraMenu(ISContextMenu context, InventoryItem clothingItemExtra, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
doClothingPatchMenu(integer player, Clothing clothing, ISContextMenu context)ISInventoryPaneContextMenustatic
doDrinkFluidMenu(IsoPlayer playerObj, InventoryItem fluidContainer, ISContextMenu context)ISInventoryPaneContextMenustatic
doDrinkForThirstMenu(ISContextMenu context, IsoPlayer playerObj, InventoryItem waterContainer)ISInventoryPaneContextMenustatic
doEatOption(ISContextMenu context, string cmd, InventoryItem[] items, integer player, IsoPlayer playerObj, InventoryItem[] foodItems)ISInventoryPaneContextMenustatic
doEquipOption(ISContextMenu context, IsoPlayer playerObj, boolean isWeapon,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
doEvorecipeMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ArrayList< EvolvedRecipe > evorecipe, InventoryItem baseItem, ArrayList< ItemContainer > containerList)ISInventoryPaneContextMenustatic
doGrabMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
doLiteratureMenu(ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
doMagazineMenu(IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context)ISInventoryPaneContextMenustatic
doMakeUpMenu(ISContextMenu context, InventoryItem makeup, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
doPlace3DItemOption((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ISContextMenu context)ISInventoryPaneContextMenustatic
doReloadMenuForBullets(IsoPlayer playerObj, InventoryItem bullet, ISContextMenu context)ISInventoryPaneContextMenustatic
doReloadMenuForMagazine(IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context)ISInventoryPaneContextMenustatic
doReloadMenuForWeapon(IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context)ISInventoryPaneContextMenustatic
doStoveMenu(ISContextMenu context, integer playerNum)ISInventoryPaneContextMenustatic
doTrashCanMenu(ISContextMenu context, integer playerNum)ISInventoryPaneContextMenustatic
doWearClothingMenu(integer player, Clothing clothing,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, ISContextMenu context)ISInventoryPaneContextMenustatic
doWearClothingTooltip(IsoPlayer playerObj, InventoryItem newItem, InventoryItem currentItem, umbrella::ISContextMenu::Option option)ISInventoryPaneContextMenustatic
dropItem(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
dryMyself(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
eatItem(InventoryItem item, number percentage, integer player)ISInventoryPaneContextMenustatic
equipHeavyItem(IsoPlayer playerObj, InventoryItem item)ISInventoryPaneContextMenustatic
equipWeapon(InventoryItem weapon, boolean primary, boolean twoHands, integer player)ISInventoryPaneContextMenustatic
getContainers(IsoPlayer character)ISInventoryPaneContextMenustatic
getEatingMask(IsoPlayer playerObj, boolean removeMask)ISInventoryPaneContextMenustatic
getEvoItemCategories(ArrayList< InventoryItem > items, EvolvedRecipe evorecipe)ISInventoryPaneContextMenustatic
getItemInstance(string type)ISInventoryPaneContextMenustatic
getRealEvolvedItemUse(Food evoItem, EvolvedRecipe evorecipe2, integer cookingLvl)ISInventoryPaneContextMenustatic
hasOpenFlame(IsoPlayer playerObj)ISInventoryPaneContextMenustatic
hasRoomForAny(IsoPlayer playerObj, InventoryContainer|ItemContainer container, InventoryItem[] items)ISInventoryPaneContextMenustatic
haveDamagePart(integer playerId)ISInventoryPaneContextMenustatic
hurricaneLanternExtinguish(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
information(InventoryItem item)ISInventoryPaneContextMenustatic
isAllFav((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items)ISInventoryPaneContextMenustatic
isAllNoDropMoveable((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items)ISInventoryPaneContextMenustatic
isAnyAllowed(ItemContainer container,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items)ISInventoryPaneContextMenustatic
ItemInstancesISInventoryPaneContextMenustatic
litCandleExtinguish(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
onActivateItem(InventoryItem light, integer player)ISInventoryPaneContextMenustatic
onAddItemInEvoRecipe(EvolvedRecipe recipe, InventoryItem baseItem, InventoryItem usedItem, integer player)ISInventoryPaneContextMenustatic
onApplyBandage((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] bandages, BodyPart bodyPart, integer player)ISInventoryPaneContextMenustatic
onChangefiremode(IsoPlayer playerObj, HandWeapon weapon, string newfiremode)ISInventoryPaneContextMenustatic
onCheckMap(InventoryItem map, integer player)ISInventoryPaneContextMenustatic
onClothingItemExtra(InventoryItem item, string extra, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onConsolidate(DrainableComboItem drainable, DrainableComboItem intoItem, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onConsolidateAll(DrainableComboItem drainable, DrainableComboItem[] consolidateList, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
OnCraft(InventoryItem selectedItem, Recipe recipe, integer player, boolean all)ISInventoryPaneContextMenustatic
OnCraftComplete(ISCraftAction completedAction, Recipe recipe, IsoPlayer playerObj, ItemContainer container, ArrayList< ItemContainer > containers, string selectedItemType, ItemContainer selectedItemContainer)ISInventoryPaneContextMenustatic
onDebugCloneItem(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
onDrinkFluid(InventoryItem item, number percent, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onDrinkForThirst(InventoryItem waterContainer, IsoPlayer playerObj, number percent)ISInventoryPaneContextMenustatic
onDropItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onDryMyself((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] towels, integer player)ISInventoryPaneContextMenustatic
onDumpContents((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem item, integer player)ISInventoryPaneContextMenustatic
onDyeHair(InventoryItem hairDye, IsoPlayer playerObj, boolean beard)ISInventoryPaneContextMenustatic
onEatItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number percentage, integer player)ISInventoryPaneContextMenustatic
onEditItem((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, InventoryItem item)ISInventoryPaneContextMenustatic
onEjectMagazine(IsoPlayer playerObj, HandWeapon weapon)ISInventoryPaneContextMenustatic
onEmptyWaterContainer((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem waterSource, integer player)ISInventoryPaneContextMenustatic
onFavorite(InventoryItem[] items, InventoryItem item2, boolean fav)ISInventoryPaneContextMenustatic
onFix(InventoryItem brokenObject, integer player, integer fixingNum, integer fixerNum, VehiclePart vehiclePart)ISInventoryPaneContextMenustatic
onGrabHalfItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onGrabItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onGrabOneItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onInformationItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items)ISInventoryPaneContextMenustatic
onInsertMagazine(IsoPlayer playerObj, HandWeapon weapon, InventoryItem magazine)ISInventoryPaneContextMenustatic
onInspectClothing(IsoPlayer playerObj, Clothing clothing)ISInventoryPaneContextMenustatic
onInspectClothingUI(integer player, Clothing clothing)ISInventoryPaneContextMenustatic
onInspectTrack(integer player, InventoryItem track)ISInventoryPaneContextMenustatic
OnLinkRemoteController(InventoryItem itemToLink, InventoryItem remoteController, integer player)ISInventoryPaneContextMenustatic
onLiteratureItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onLoadBulletsInMagazine(IsoPlayer playerObj, InventoryItem magazine, number ammoCount)ISInventoryPaneContextMenustatic
onLoadBulletsIntoFirearm(IsoPlayer playerObj, HandWeapon weapon)ISInventoryPaneContextMenustatic
onMakeUp(InventoryItem makeup, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onMoveItemsTo(InventoryItem[] items, ItemContainer dest, integer player)ISInventoryPaneContextMenustatic
OnNewCraft(InventoryItem selectedItem, CraftRecipe recipe, integer player, boolean all)ISInventoryPaneContextMenustatic
OnNewCraftComplete(HandcraftLogic logic)ISInventoryPaneContextMenustatic
onPillsItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onPlaceCarBatteryCharger(IsoPlayer playerObj, InventoryItem carBatteryCharger)ISInventoryPaneContextMenustatic
onPlaceItemOnGround((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onPlaceTrap(HandWeapon weapon, integer player)ISInventoryPaneContextMenustatic
OnPrimaryWeapon((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onPutItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onRackGun(IsoPlayer playerObj, HandWeapon weapon)ISInventoryPaneContextMenustatic
onRemoveUpgradeWeapon(HandWeapon weapon, InventoryItem part, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
onRenameBag(InventoryContainer bag, integer player)ISInventoryPaneContextMenustatic
onRenameBagClick(ISButton button, IsoPlayer player, InventoryItem item)ISInventoryPaneContextMenu
onRenameFood(Food food, integer player)ISInventoryPaneContextMenustatic
onRenameFoodClick(ISButton button, IsoPlayer player, InventoryItem item)ISInventoryPaneContextMenu
onRenameMap(InventoryItem map, integer player)ISInventoryPaneContextMenustatic
onResearchRecipe(InventoryItem item, IsoPlayer playerObj)ISInventoryPaneContextMenustatic
OnResetRemoteControlID(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
OnSecondWeapon((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onSetAlarm(AlarmClock|AlarmClockClothing alarm, integer player)ISInventoryPaneContextMenustatic
onSetBombTimer(HandWeapon trap, integer player)ISInventoryPaneContextMenustatic
onSetBombTimerClick(ISButton button, IsoPlayer player, InventoryItem item)ISInventoryPaneContextMenu
onStopAlarm(AlarmClock|AlarmClockClothing alarm, integer player)ISInventoryPaneContextMenustatic
onTeleportToKeyOrigin(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
onTransferWater((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem itemFrom, InventoryItem itemTo, integer player)ISInventoryPaneContextMenustatic
OnTriggerRemoteController(InventoryItem remoteController, integer player)ISInventoryPaneContextMenustatic
onTurnIntoSkeleton(InventoryItem animal)ISInventoryPaneContextMenustatic
OnTwoHandsEquip((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onUnEquip((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onUnloadBulletsFromFirearm(IsoPlayer playerObj, HandWeapon weapon)ISInventoryPaneContextMenustatic
onUnloadBulletsFromMagazine(IsoPlayer playerObj, InventoryItem magazine)ISInventoryPaneContextMenustatic
onUpgradeWeapon(HandWeapon weapon, InventoryItem part, integer player)ISInventoryPaneContextMenustatic
onWearItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onWringClothing((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player)ISInventoryPaneContextMenustatic
onWriteSomething(Literature notebook, boolean editable, integer player)ISInventoryPaneContextMenustatic
onWriteSomethingClick(ISButton button)ISInventoryPaneContextMenu
placeItemCursorISInventoryPaneContextMenustatic
readItem(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
removeAllPatches(integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem needle)ISInventoryPaneContextMenustatic
removeLure(integer player, InventoryItem fishingRod)ISInventoryPaneContextMenustatic
removePatch(integer player, Clothing clothing, BloodBodyPartType part, InventoryItem needle)ISInventoryPaneContextMenustatic
removeToolTip()ISInventoryPaneContextMenustatic
repairAllClothing(integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem fabric, InventoryItem thread, InventoryItem needle, boolean onlyHoles)ISInventoryPaneContextMenustatic
repairClothing(integer player, Clothing clothing, BloodBodyPartType part, InventoryItem fabric, InventoryItem thread, InventoryItem needle)ISInventoryPaneContextMenustatic
startWith(string String, string Start)ISInventoryPaneContextMenustatic
takePill(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
toolRenderISInventoryPaneContextMenustatic
tooltipPoolISInventoryPaneContextMenustatic
tooltipsUsedISInventoryPaneContextMenustatic
transferBullets(IsoPlayer playerObj, string ammoType, number currentAmmo, number maxAmmo)ISInventoryPaneContextMenustatic
transferIfNeeded(IsoPlayer playerObj, InventoryItem|IsoWorldInventoryObject|ArrayList< InventoryItem > item, boolean preventTransferWorldObjects)ISInventoryPaneContextMenustatic
transferItems((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, ItemContainer playerInv, integer player, boolean dontWalk)ISInventoryPaneContextMenustatic
unequipItem(InventoryItem item, integer player)ISInventoryPaneContextMenustatic
wearItem(InventoryItem item, integer player)ISInventoryPaneContextMenustatic