|
| static ISContextMenu | createMenu (integer player, boolean isInPlayerInventory,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number x, number y, ISUIElement origin) |
| static ISContextMenu | createMenuNoItems (integer playerNum, boolean isLoot, number x, number y) |
| static void | doStoveMenu (ISContextMenu context, integer playerNum) |
| static void | doTrashCanMenu (ISContextMenu context, integer playerNum) |
| static void | doLiteratureMenu (ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | doPillsMenu (ISContextMenu context, nil items, nil player, nil cmd) |
| static void | showGrowingSeasons (IsoPlayer playerObj) |
| static void | doRecipeList (ISContextMenu context, nil text, nil recipeItem, nil recipes, IsoPlayer playerObj, boolean isLiterature) |
| static void | doRecipeListForItem (ISContextMenu context, string text, Item recipeItem, IsoPlayer playerObj) |
| static void | doBuildRecipeListForItem (ISContextMenu context, string text, Item recipeItem, IsoPlayer playerObj) |
| static void | doBandageMenu (ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static boolean | canRipItem (IsoPlayer playerObj, InventoryItem item) |
| static void | addFishRodOptions (InventoryItem fishingRod, boolean haveLure, ISContextMenu context, integer player) |
| static void | removeLure (integer player, InventoryItem fishingRod) |
| static void | addLure (integer player, InventoryItem fishingRod, nil lure) |
| static void | changeHook (integer player, InventoryItem fishingRod, InventoryItem hook) |
| static void | changeLine (integer player, InventoryItem fishingRod, InventoryItem line) |
| static void | onInspectClothing (IsoPlayer playerObj, Clothing clothing) |
| static void | onInspectClothingUI (integer player, Clothing clothing) |
| static void | doClothingPatchMenu (integer player, Clothing clothing, ISContextMenu context) |
| static void | removePatch (integer player, Clothing clothing, BloodBodyPartType part, InventoryItem needle) |
| static void | removeAllPatches (integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem needle) |
| static void | repairClothing (integer player, Clothing clothing, BloodBodyPartType part, InventoryItem fabric, InventoryItem thread, InventoryItem needle) |
| static void | repairAllClothing (integer player, Clothing clothing, BloodBodyPartType[] parts, InventoryItem fabric, InventoryItem thread, InventoryItem needle, boolean onlyHoles) |
| static InventoryItem[] | doWearClothingTooltip (IsoPlayer playerObj, InventoryItem newItem, InventoryItem currentItem, umbrella::ISContextMenu::Option option) |
| static void | doWearClothingMenu (integer player, Clothing clothing,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, ISContextMenu context) |
| static void | doChangeFireModeMenu (IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) |
| static void | onChangefiremode (IsoPlayer playerObj, HandWeapon weapon, string newfiremode) |
| static void | doReloadMenuForBullets (IsoPlayer playerObj, InventoryItem bullet, ISContextMenu context) |
| static void | doReloadMenuForMagazine (IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context) |
| static void | doBulletMenu (IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) |
| static void | doReloadMenuForWeapon (IsoPlayer playerObj, HandWeapon weapon, ISContextMenu context) |
| static void | transferIfNeeded (IsoPlayer playerObj, InventoryItem|IsoWorldInventoryObject|ArrayList< InventoryItem > item, boolean preventTransferWorldObjects) |
| static void | onEjectMagazine (IsoPlayer playerObj, HandWeapon weapon) |
| static number | transferBullets (IsoPlayer playerObj, string ammoType, number currentAmmo, number maxAmmo) |
| static void | onInsertMagazine (IsoPlayer playerObj, HandWeapon weapon, InventoryItem magazine) |
| static void | onRackGun (IsoPlayer playerObj, HandWeapon weapon) |
| static void | onLoadBulletsIntoFirearm (IsoPlayer playerObj, HandWeapon weapon) |
| static void | onUnloadBulletsFromFirearm (IsoPlayer playerObj, HandWeapon weapon) |
| static void | doMagazineMenu (IsoPlayer playerObj, InventoryItem magazine, ISContextMenu context) |
| static void | onLoadBulletsInMagazine (IsoPlayer playerObj, InventoryItem magazine, number ammoCount) |
| static void | onUnloadBulletsFromMagazine (IsoPlayer playerObj, InventoryItem magazine) |
| static table< string, Food > | getEvoItemCategories (ArrayList< InventoryItem > items, EvolvedRecipe evorecipe) |
| static void | onPlaceCarBatteryCharger (IsoPlayer playerObj, InventoryItem carBatteryCharger) |
| static void | addItemInEvoRecipe (ISContextMenu subMenuRecipe, InventoryItem baseItem, InventoryItem evoItem, string extraInfo, EvolvedRecipe evorecipe2, integer player) |
| static void | addEatTooltip (umbrella::ISContextMenu::Option option, InventoryItem[] items, number percent) |
| static void | doEatOption (ISContextMenu context, string cmd, InventoryItem[] items, integer player, IsoPlayer playerObj, InventoryItem[] foodItems) |
| static void | checkConsolidate (DrainableComboItem drainable, IsoPlayer playerObj, ISContextMenu context, InventoryItem[] previousPourInto) |
| static void | onConsolidate (DrainableComboItem drainable, DrainableComboItem intoItem, IsoPlayer playerObj) |
| static void | onConsolidateAll (DrainableComboItem drainable, DrainableComboItem[] consolidateList, IsoPlayer playerObj) |
| static void | OnTriggerRemoteController (InventoryItem remoteController, integer player) |
| static void | OnLinkRemoteController (InventoryItem itemToLink, InventoryItem remoteController, integer player) |
| static boolean | isAllFav ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) |
| static boolean | isAnyAllowed (ItemContainer container,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) |
| static boolean | isAllNoDropMoveable ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) |
| static void | OnResetRemoteControlID (InventoryItem item, integer player) |
| static void | onDrinkFluid (InventoryItem item, number percent, IsoPlayer playerObj, nil openingRecipe, InventoryItem realItem) |
| static void | doDrinkFluidMenu (IsoPlayer playerObj, InventoryItem fluidContainer, ISContextMenu context) |
| static void | doDrinkForThirstMenu (ISContextMenu context, IsoPlayer playerObj, InventoryItem waterContainer) |
| static void | onDrinkForThirst (InventoryItem waterContainer, IsoPlayer playerObj, number percent, nil openingRecipe) |
| static void | onAddItemInEvoRecipe (EvolvedRecipe recipe, InventoryItem baseItem, InventoryItem usedItem, integer player) |
| static void | buildFixingMenu (InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, umbrella::ISContextMenu::Option fixOption, ISContextMenu subMenuFix, VehiclePart vehiclePart) |
| static ArrayList< ItemContainer > | getContainers (IsoPlayer character) |
| static umbrella::ISContextMenu::Option | addFixerSubOption (InventoryItem brokenObject, integer player, Fixing fixing, integer fixingNum, Fixing::Fixer fixer, integer fixerNum, ISContextMenu subMenuFix, VehiclePart vehiclePart) |
| static void | onFix (InventoryItem brokenObject, integer player, integer fixingNum, integer fixerNum, VehiclePart vehiclePart) |
| static void | onDyeHair (InventoryItem hairDye, IsoPlayer playerObj, boolean beard) |
| static void | onDryMyself ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] towels, integer player) |
| static void | onWringClothing ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onSetBombTimer (HandWeapon trap, integer player) |
| static void | onStopAlarm (AlarmClock|AlarmClockClothing alarm, integer player) |
| static void | onSetAlarm (AlarmClock|AlarmClockClothing alarm, integer player) |
| static void | onRenameMap (InventoryItem map, integer player) |
| static void | onRenameBag (InventoryContainer bag, integer player) |
| static void | onRenameFood (Food food, integer player) |
| static void | onCheckMap (InventoryItem map, integer player) |
| static void | onWriteSomething (Literature notebook, boolean editable, integer player) |
| static void | dryMyself (InventoryItem item, integer player) |
| static void | onApplyBandage ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] bandages, BodyPart bodyPart, integer player) |
| static void | applyBandage (InventoryItem item, BodyPart bodyPart, integer player) |
| static BodyPart[] | haveDamagePart (integer playerId) |
| static void | onLiteratureItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | readItem (InventoryItem item, integer player) |
| static void | onUnEquip ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | unequipItem (InventoryItem item, integer player) |
| static void | onWearItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onActivateItem (InventoryItem light, integer player) |
| static void | wearItem (InventoryItem item, integer player) |
| static void | onPutItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static InventoryContainer ItemContainer | canMoveTo ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryContainer|ItemContainer dest, integer player) |
| static boolean | hasRoomForAny (IsoPlayer playerObj, InventoryContainer|ItemContainer container, InventoryItem[] items) |
| static boolean | canUnpack (InventoryItem[] items, integer player) |
| static void | onFavorite (InventoryItem[] items, InventoryItem item2, boolean fav) |
| static unknown | onMoveItemsTo (InventoryItem[] items, ItemContainer dest, integer player) |
| static boolean | canAddManyItems (Recipe recipe, InventoryItem selectedItem, IsoPlayer playerObj) |
| static void | addDynamicalContextMenu (InventoryItem selectedItem, ISContextMenu context, ArrayList< Recipe > recipeList, integer player, ArrayList< ItemContainer > containerList) |
| static void | addNewCraftingDynamicalContextMenu (InventoryItem selectedItem, ISContextMenu context, ArrayList< CraftRecipe > recipeList, integer player, ArrayList< ItemContainer > containerList) |
| static ISToolTip | addToolTip () |
| static void | OnNewCraft (InventoryItem selectedItem, CraftRecipe recipe, integer player, boolean all, number eatPercentage) |
| static void | OnNewCraftComplete (HandcraftLogic logic) |
| static void | OnCraft (InventoryItem selectedItem, Recipe recipe, integer player, boolean all) |
| static void | OnCraftComplete (ISCraftAction completedAction, Recipe recipe, IsoPlayer playerObj, ItemContainer container, ArrayList< ItemContainer > containers, string selectedItemType, ItemContainer selectedItemContainer) |
| static void | eatItem (InventoryItem item, number percentage, integer player, nil openingRecipe, nil eatPercentage) |
| static void | OnPrimaryWeapon ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onPillsItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | takePill (InventoryItem item, integer player) |
| static void | onInspectTrack (integer player, InventoryItem track) |
| static void | OnTwoHandsEquip ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | OnSecondWeapon ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | equipWeapon (InventoryItem weapon, boolean primary, boolean twoHands, integer player, boolean alwaysTurnOn) |
| static void | onInformationItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items) |
| static void | information (InventoryItem item) |
| static void | removeToolTip () |
| static void | onEatItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, number percentage, integer player, nil openingRecipe, nil eatPercentage) |
| static void | onPlaceTrap (HandWeapon weapon, integer player) |
| static void | onRemoveUpgradeWeapon (HandWeapon weapon, InventoryItem part, IsoPlayer playerObj) |
| static void | onUpgradeWeapon (HandWeapon weapon, InventoryItem part, integer player) |
| static void | onDropItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | litCandleExtinguish (InventoryItem item, integer player) |
| static void | hurricaneLanternExtinguish (InventoryItem item, integer player) |
| static void | dropItem (InventoryItem item, integer player) |
| static void | transferItemToPlayer (nil item, nil player, nil dontWalk) |
| static void | onGrabItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onGrabOneItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onGrabHalfItems ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onEditItem ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, InventoryItem item) |
| static void | onTransferWater ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem itemFrom, InventoryItem itemTo, integer player) |
| static void | onEmptyWaterContainer ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem waterSource, integer player) |
| static boolean | canReplaceStoreWater (InventoryItem item) |
| static boolean | canReplaceStoreWater2 (string itemType) |
| static void | onDumpContents ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem item, integer player) |
| static boolean | startWith (string String, string Start) |
| static integer | getRealEvolvedItemUse (Food evoItem, EvolvedRecipe evorecipe2, integer cookingLvl) |
| static void | doEquipOption (ISContextMenu context, IsoPlayer playerObj, boolean isWeapon,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | onTurnIntoSkeleton (InventoryItem animal) |
| static void | equipHeavyItem (IsoPlayer playerObj, InventoryItem item) |
| static void | grabCorpseItem (IsoPlayer playerObj, nil item) |
| static void | onMakeUp (InventoryItem makeup, IsoPlayer playerObj) |
| static void | doGrabMenu (ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player) |
| static void | doEvorecipeMenu (ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ArrayList< EvolvedRecipe > evorecipe, InventoryItem baseItem, ArrayList< ItemContainer > containerList) |
| static void | doMakeUpMenu (ISContextMenu context, InventoryItem makeup, IsoPlayer playerObj) |
| static InventoryItem | getItemInstance (string type) |
| static void | doClothingItemExtraMenu (ISContextMenu context, InventoryItem clothingItemExtra, IsoPlayer playerObj) |
| static void | onClothingItemExtra (InventoryItem item, string extra, IsoPlayer playerObj) |
| static void | doPlace3DItemOption ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer player, ISContextMenu context) |
| static void | onPlaceItemOnGround ((InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, IsoPlayer playerObj) |
| static void | AutoDrinkOn (InventoryItem waterContainer, IsoPlayer playerObj) |
| static void | AutoDrinkOff (InventoryItem waterContainer, IsoPlayer playerObj) |
| static IsoObject boolean | hasOpenFlame (IsoPlayer playerObj) |
| static boolean | getEatingMask (IsoPlayer playerObj, boolean removeMask) |
| static void | onTeleportToKeyOrigin (InventoryItem item, integer player) |
| static void | onDebugCloneItem (InventoryItem item, integer player) |
| static void | onResearchRecipe (InventoryItem item, IsoPlayer playerObj) |
| static unknown | doContextConfigOptions (ISContextMenu context, nil item, IsoPlayer playerObj) |
| static void | onCustomFunction (nil customFunction, nil item, IsoPlayer playerObj, nil param) |
| static void | onNoRecipes (nil items, nil item2, nil boolean, nil player) |
| static void | onWanted (InventoryItem[] items, IsoPlayer player) |
| static void | onUnwanted (InventoryItem[] items, IsoPlayer player) |
| static void | doMoreContextMenu (ISContextMenu context, table tests, InventoryItem[] moveItems, IsoPlayer playerObj,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, integer c) |
| static void | doDebugContextMenu (ISContextMenu context,(InventoryItem|umbrella::ISInventoryPane::ItemRecord)[] items, InventoryItem editItem, InventoryItem testItem, integer player, IsoPlayer playerObj, table tests, integer c) |
| static void | addFluidDebug (FluidContainer cont, FluidType fluid) |