◆ ISInventoryPaneDraggedItems()
| ISInventoryPaneDraggedItems::ISInventoryPaneDraggedItems |
( |
ISInventoryPane | inventoryPane | ) |
|
◆ cannotDropItem()
| boolean ISInventoryPaneDraggedItems::cannotDropItem |
( |
InventoryItem | item | ) |
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◆ getDropContainer()
| ItemContainer ISInventoryPaneDraggedItems::getDropContainer |
( |
| ) |
|
◆ reset()
| void ISInventoryPaneDraggedItems::reset |
( |
| ) |
|
◆ update()
| void ISInventoryPaneDraggedItems::update |
( |
| ) |
|
◆ inventoryPane
◆ itemNotOK
| table<InventoryItem, boolean> ISInventoryPaneDraggedItems::itemNotOK |
◆ items
| InventoryItem [] ISInventoryPaneDraggedItems::items |
◆ mouseOverContainer
| ItemContainer ISInventoryPaneDraggedItems::mouseOverContainer |
◆ mouseOverItemCount
| number ISInventoryPaneDraggedItems::mouseOverItemCount |
◆ mouseOverWhat
| string ISInventoryPaneDraggedItems::mouseOverWhat |
◆ playerNum
| integer ISInventoryPaneDraggedItems::playerNum |
The documentation for this class was generated from the following file: