◆ isCharacterGrabbingCorpseItem()
| boolean ISInventoryTransferUtil::isCharacterGrabbingCorpseItem |
( |
IsoGameCharacter | character, |
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InventoryItem | item, |
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ItemContainer | srcContainer, |
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ItemContainer | destContainer ) |
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static |
◆ isPlayerCharacter()
| TypeGuard< IsoPlayer > ISInventoryTransferUtil::isPlayerCharacter |
( |
IsoGameCharacter | character | ) |
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static |
◆ isPlayerGrabbingCorpseItem()
| boolean ISInventoryTransferUtil::isPlayerGrabbingCorpseItem |
( |
integer | playerNum, |
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InventoryItem | item, |
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ItemContainer | targetContainer ) |
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static |
◆ newInventoryTransferAction()
| ISGrabCorpseItem ISInventoryTransferAction ISInventoryTransferUtil::newInventoryTransferAction |
( |
IsoPlayer | character, |
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InventoryItem | item, |
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ItemContainer | srcContainer, |
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ItemContainer | destContainer, |
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number | time ) |
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static |
The documentation for this class was generated from the following file: