◆ ISLightSourceRadialMenu()
| ISLightSourceRadialMenu::ISLightSourceRadialMenu |
( |
nil | character | ) |
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◆ center()
| void ISLightSourceRadialMenu::center |
( |
| ) |
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◆ checkKey()
| boolean ISLightSourceRadialMenu::checkKey |
( |
integer | key | ) |
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static |
◆ display()
| void ISLightSourceRadialMenu::display |
( |
| ) |
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◆ fillMenu()
| void ISLightSourceRadialMenu::fillMenu |
( |
| ) |
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◆ fillMenuForItem()
| void ISLightSourceRadialMenu::fillMenuForItem |
( |
ISRadialMenu | menu, |
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|
InventoryItem | item ) |
◆ getInsertBatteryRecipe()
| Recipe ISLightSourceRadialMenu::getInsertBatteryRecipe |
( |
InventoryItem | item, |
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|
ArrayList< ItemContainer > | containerList ) |
◆ getRemoveBatteryRecipe()
| Recipe ISLightSourceRadialMenu::getRemoveBatteryRecipe |
( |
InventoryItem | item, |
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|
ArrayList< ItemContainer > | containerList ) |
◆ onEquipLight()
| void ISLightSourceRadialMenu::onEquipLight |
( |
InventoryItem | item, |
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|
boolean | primary ) |
◆ onExtinguishCandle()
| void ISLightSourceRadialMenu::onExtinguishCandle |
( |
InventoryItem | item | ) |
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◆ onInsertBattery()
| void ISLightSourceRadialMenu::onInsertBattery |
( |
InventoryItem | item | ) |
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◆ onKeyPressed()
| void ISLightSourceRadialMenu::onKeyPressed |
( |
integer | key | ) |
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static |
◆ onKeyReleased()
| void ISLightSourceRadialMenu::onKeyReleased |
( |
integer | key | ) |
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static |
◆ onKeyRepeat()
| void ISLightSourceRadialMenu::onKeyRepeat |
( |
integer | key | ) |
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static |
◆ onLightCandle()
| void ISLightSourceRadialMenu::onLightCandle |
( |
InventoryItem | item | ) |
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◆ onRemoveBattery()
| void ISLightSourceRadialMenu::onRemoveBattery |
( |
InventoryItem | item | ) |
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◆ onToggle()
| void ISLightSourceRadialMenu::onToggle |
( |
InventoryItem | item | ) |
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◆ character
| IsoPlayer ISLightSourceRadialMenu::character |
◆ playerNum
| integer ISLightSourceRadialMenu::playerNum |
The documentation for this class was generated from the following file: