Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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ISLootWindowFloorControlHandler_TakeSameType Member List

This is the complete list of members for ISLootWindowFloorControlHandler_TakeSameType, including all inherited members.

__eventListenersISBaseObject
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
addJoypadContextMenuOption(ISContextMenu context, nil text)ISLootWindowFloorControlHandler
clearEventListeners()ISBaseObject
controlISLootWindowFloorControlHandler
derive(string type)ISBaseObject
getButtonControl(string title)ISLootWindowFloorControlHandler
getControl()ISLootWindowFloorControlHandler_TakeSameType
getImageButtonControl(nil imagePath)ISLootWindowFloorControlHandler
getItemsTable(nil container)ISLootWindowFloorControlHandler_TakeSameType
getItemsToTransfer()ISLootWindowFloorControlHandler_TakeSameType
handleJoypadContextMenu(ISContextMenu context)ISLootWindowFloorControlHandler
initialise()ISBaseObject
inventoryContainerCountISLootWindowFloorControlHandler_TakeSameType
ISBaseObject()ISBaseObject
ISLootWindowFloorControlHandler()ISLootWindowFloorControlHandler
ISLootWindowFloorControlHandler_TakeSameType()ISLootWindowFloorControlHandler_TakeSameType
isMouseOverISLootWindowFloorControlHandler_TakeSameType
itemsToTransferMapISLootWindowFloorControlHandler_TakeSameType
onMouseOutButton(ISButton button, number dx, number dy)ISLootWindowFloorControlHandler_TakeSameType
onMouseOverButton(ISButton button, number x, number y)ISLootWindowFloorControlHandler_TakeSameType
perform()ISLootWindowFloorControlHandler_TakeSameType
removeEventListener(string _event, function _callback)ISBaseObject
shouldBeVisible()ISLootWindowFloorControlHandler_TakeSameType
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
wasInventoryUpdated()ISLootWindowFloorControlHandler_TakeSameType
wasLootUpdated()ISLootWindowFloorControlHandler_TakeSameType