Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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ISLootWindowFloorControlHandler_TakeSameType Class Reference
Inheritance diagram for ISLootWindowFloorControlHandler_TakeSameType:
ISLootWindowFloorControlHandler ISBaseObject

Public Member Functions

boolean shouldBeVisible ()
unknown getControl ()
void perform ()
table getItemsTable (nil container)
table getItemsToTransfer ()
void onMouseOverButton (ISButton button, number x, number y)
void onMouseOutButton (ISButton button, number dx, number dy)
boolean wasInventoryUpdated ()
boolean wasLootUpdated ()
 ISLootWindowFloorControlHandler_TakeSameType ()
Public Member Functions inherited from ISLootWindowFloorControlHandler
boolean shouldBeVisible ()
unknown getControl ()
ISButton getButtonControl (string title)
unknown getImageButtonControl (nil imagePath)
void handleJoypadContextMenu (ISContextMenu context)
unknown addJoypadContextMenuOption (ISContextMenu context, nil text)
void perform ()
 ISLootWindowFloorControlHandler ()
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

boolean isMouseOver
table itemsToTransferMap
number inventoryContainerCount
Public Attributes inherited from ISLootWindowFloorControlHandler
ISButton control
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISLootWindowFloorControlHandler_TakeSameType()

ISLootWindowFloorControlHandler_TakeSameType::ISLootWindowFloorControlHandler_TakeSameType ( )

Member Function Documentation

◆ getControl()

unknown ISLootWindowFloorControlHandler_TakeSameType::getControl ( )

◆ getItemsTable()

table ISLootWindowFloorControlHandler_TakeSameType::getItemsTable ( nil container)

◆ getItemsToTransfer()

table ISLootWindowFloorControlHandler_TakeSameType::getItemsToTransfer ( )

◆ onMouseOutButton()

void ISLootWindowFloorControlHandler_TakeSameType::onMouseOutButton ( ISButton button,
number dx,
number dy )

◆ onMouseOverButton()

void ISLootWindowFloorControlHandler_TakeSameType::onMouseOverButton ( ISButton button,
number x,
number y )

◆ perform()

void ISLootWindowFloorControlHandler_TakeSameType::perform ( )

◆ shouldBeVisible()

boolean ISLootWindowFloorControlHandler_TakeSameType::shouldBeVisible ( )

◆ wasInventoryUpdated()

boolean ISLootWindowFloorControlHandler_TakeSameType::wasInventoryUpdated ( )

◆ wasLootUpdated()

boolean ISLootWindowFloorControlHandler_TakeSameType::wasLootUpdated ( )

Member Data Documentation

◆ inventoryContainerCount

number ISLootWindowFloorControlHandler_TakeSameType::inventoryContainerCount

◆ isMouseOver

boolean ISLootWindowFloorControlHandler_TakeSameType::isMouseOver

◆ itemsToTransferMap

table ISLootWindowFloorControlHandler_TakeSameType::itemsToTransferMap

The documentation for this class was generated from the following file: