| __eventListeners | ISBaseObject | |
| _isAddingActions | ISBaseTimedAction | |
| _numAddedActions | ISBaseTimedAction | |
| action | ISBaseTimedAction | |
| addAfter(ISBaseTimedAction action) | ISBaseTimedAction | |
| addEventListener(string _event, function _callback, unknown _target) | ISBaseObject | |
| adjustMaxTime(number maxTime) | ISBaseTimedAction | |
| begin() | ISBaseTimedAction | |
| beginAddingActions() | ISBaseTimedAction | |
| caloriesModifier | ISBaseTimedAction | |
| character | ISBaseTimedAction | |
| clearEventListeners() | ISBaseObject | |
| create() | ISBaseTimedAction | |
| derive(string type) | ISBaseObject | |
| endAddingActions() | ISBaseTimedAction | |
| forceCancel() | ISBaseTimedAction | |
| forceComplete() | ISBaseTimedAction | |
| forceProgressBar | ISBaseTimedAction | |
| forceStop() | ISBaseTimedAction | |
| getDeltaModifiers(MoveDeltaModifiers deltas) | ISBaseTimedAction | |
| getDuration() | ISBaseTimedAction | |
| getJobDelta() | ISBaseTimedAction | |
| goal | ISPathFindAction | |
| goalFurnitureObject | ISPathFindAction | |
| initialise() | ISBaseObject | |
| ISBaseObject() | ISBaseObject | |
| ISBaseTimedAction(IsoPlayer character) | ISBaseTimedAction | |
| isStarted() | ISBaseTimedAction | |
| isUsingTimeout() | ISBaseTimedAction | |
| isValid() | ISPathFindAction | |
| isValidStart() | ISBaseTimedAction | |
| loopedAction | ISBaseTimedAction | |
| maxTime | ISBaseTimedAction | |
| name | ISBaseTimedAction | |
| netAction | ISBaseTimedAction | |
| onCompleteArgs | ISPathFindAction | |
| onCompleteFunc | ISPathFindAction | |
| onFailArgs | ISPathFindAction | |
| onFailFunc | ISPathFindAction | |
| overrideWeaponType() | ISBaseTimedAction | |
| path | ISBaseTimedAction | |
| pathToLocationF(IsoPlayer character, number targetX, number targetY, number targetZ) | ISPathFindAction | |
| pathToNearest(IsoPlayer character, number[] locations) | ISPathFindAction | |
| pathToSitOnFurniture(IsoPlayer character, IsoObject bed, boolean bAnySpriteGridObject) | ISPathFindAction | |
| pathToVehicleAdjacent(IsoPlayer character, BaseVehicle vehicle) | ISPathFindAction | |
| pathToVehicleArea(IsoPlayer character, BaseVehicle vehicle, string areaId) | ISPathFindAction | |
| pathToVehicleSeat(IsoPlayer character, BaseVehicle vehicle, integer seat) | ISPathFindAction | |
| perform() | ISPathFindAction | |
| removeEventListener(string _event, function _callback) | ISBaseObject | |
| resetJobDelta() | ISBaseTimedAction | |
| restoreWeaponType() | ISBaseTimedAction | |
| runActionsAfterFailing | ISPathFindAction | |
| setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels) | ISBaseTimedAction | |
| setAnimVariable(string _key, string _val) | ISBaseTimedAction | |
| setCurrentTime(number time) | ISBaseTimedAction | |
| setOnComplete(function func, unknown arg1, unknown arg2, unknown arg3, unknown arg4) | ISPathFindAction | |
| setOnFail(function func, unknown arg1, unknown arg2, unknown arg3, unknown arg4) | ISPathFindAction | |
| setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) | ISBaseTimedAction | |
| setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel) | ISBaseTimedAction | |
| setRunActionsAfterFailing(boolean b) | ISPathFindAction | |
| setTime(number time) | ISBaseTimedAction | |
| start() | ISPathFindAction | |
| stop() | ISPathFindAction | |
| stopOnAim | ISBaseTimedAction | |
| stopOnRun | ISBaseTimedAction | |
| stopOnWalk | ISBaseTimedAction | |
| triggerEvent(string _event, unknown ...) | ISBaseObject | |
| Type | ISBaseObject | |
| update() | ISPathFindAction | |
| useProgressBar | ISBaseTimedAction | |
| waitToStart() | ISBaseTimedAction | |