Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISStitch Member List

This is the complete list of members for ISStitch, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
bandagedPlayerXISStitch
bandagedPlayerYISStitch
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
bodyPartISStitch
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISStitch
create()ISBaseTimedAction
derive(string type)ISBaseObject
doctorISStitch
doctorLevelISStitch
doItISStitch
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISStitch
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
ISStitch(IsoPlayer character, IsoPlayer otherPlayer, InventoryItem item, BodyPart bodyPart, boolean doIt)ISStitch
isUsingTimeout()ISBaseTimedAction
isValid()ISStitch
isValidStart()ISBaseTimedAction
itemISStitch
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
otherPlayerISStitch
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISStitch
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISStitch
start()ISStitch
stop()ISStitch
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISStitch
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISStitch
useProgressBarISBaseTimedAction
waitToStart()ISStitch