Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISTakeWaterAction Member List

This is the complete list of members for ISTakeWaterAction, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISTakeWaterAction
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
endUsedAmountISTakeWaterAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISTakeWaterAction
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
ISTakeWaterAction(IsoPlayer character, InventoryItem item, IsoObject waterObject, boolean waterTaintedCL)ISTakeWaterAction
isUsingTimeout()ISBaseTimedAction
isValid()ISTakeWaterAction
isValidStart()ISBaseTimedAction
itemISTakeWaterAction
loopedActionISBaseTimedAction
maxTimeISTakeWaterAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISTakeWaterAction
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStop()ISTakeWaterAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISTakeWaterAction
start()ISTakeWaterAction
startThirstISTakeWaterAction
startUsedAmountISTakeWaterAction
stop()ISTakeWaterAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISTakeWaterAction
transferFluid(number _amount)ISTakeWaterAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISTakeWaterAction
updateUse(number targetDelta)ISTakeWaterAction
useProgressBarISBaseTimedAction
waitToStart()ISTakeWaterAction
waterObjectISTakeWaterAction
waterTaintedCLISTakeWaterAction
waterUnitISTakeWaterAction