Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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ISThrowCorpseOverFence Member List

This is the complete list of members for ISThrowCorpseOverFence, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
allowedWhileDraggingCorpsesISThrowCorpseOverFence
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISThrowCorpseOverFence
create()ISBaseTimedAction
derive(string type)ISBaseObject
dirISThrowCorpseOverFence
endAddingActions()ISBaseTimedAction
fenceISThrowCorpseOverFence
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISThrowCorpseOverFence
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
instanceof(unknown object, string type)ISBaseObject
interruptWaitToStart()ISBaseTimedAction
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
ISThrowCorpseOverFence(IsoPlayer character, IsoObject fence, IsoDirections dir)ISThrowCorpseOverFence
isUsingTimeout()ISBaseTimedAction
isValid()ISThrowCorpseOverFence
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISThrowCorpseOverFence
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setJobDelta(number delta)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISThrowCorpseOverFence
stop()ISThrowCorpseOverFence
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
SuperTypeISBaseObject
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISThrowCorpseOverFence
useProgressBarISBaseTimedAction
waitToStart()ISThrowCorpseOverFence