Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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ISThrowCorpseThroughWindow Member List

This is the complete list of members for ISThrowCorpseThroughWindow, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
allowedWhileDraggingCorpsesISThrowCorpseThroughWindow
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISThrowCorpseThroughWindow
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISThrowCorpseThroughWindow
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
instanceof(unknown object, string type)ISBaseObject
interruptWaitToStart()ISBaseTimedAction
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
ISThrowCorpseThroughWindow(IsoPlayer character, IsoWindow window)ISThrowCorpseThroughWindow
isUsingTimeout()ISBaseTimedAction
isValid()ISThrowCorpseThroughWindow
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISThrowCorpseThroughWindow
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setJobDelta(number delta)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISThrowCorpseThroughWindow
stop()ISThrowCorpseThroughWindow
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
SuperTypeISBaseObject
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISThrowCorpseThroughWindow
useProgressBarISBaseTimedAction
waitToStart()ISThrowCorpseThroughWindow
windowISThrowCorpseThroughWindow