Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISUIElement Class Reference
Inheritance diagram for ISUIElement:
ISBaseObject Fishing::ISTensionUI IS9Patch ISAlert ISButtonPrompt ISEnergyBar ISJoypadDebugUI ISJoypadDisconnectedUI ISKnob ISLabel ISMiniMapInner ISNewHealthPanel ISPanel ISPanelJoypad ISPrintMediaMap ISProgressBar ISRadialProgressBar ISRect ISScrollBar ISUI3DModel ISUI3DScene ISUIVehicleModel ISVehicleGauge ISWindow ISXuiTableLayout MapSpawnSelectImage ModListPresets WorldMapEditor umbrella::ISSelectCursor::UI umbrella::MapUI::WithMapItem umbrella::MapUI::WithMapObj

Public Member Functions

void initialise ()
void setController (integer c)
integer getController ()
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getRight ()
number getBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getCentreX ()
number getCentreY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture texture, number x, number y, nil scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture tex, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElementgetChildren ()
void addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

table< integer, ISUIElementchildren
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string dock
string internal
ISUIElement parent
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISUIElement()

ISUIElement::ISUIElement ( number x,
number y,
number width,
number height )

Member Function Documentation

◆ addChild()

void ISUIElement::addChild ( ISUIElement otherElement)

◆ addScrollBars()

void ISUIElement::addScrollBars ( boolean addHorizontal)

◆ addToUIManager()

void ISUIElement::addToUIManager ( )

◆ backMost()

void ISUIElement::backMost ( )

◆ bringToTop()

void ISUIElement::bringToTop ( )

◆ centerOnScreen()

void ISUIElement::centerOnScreen ( integer playerNum)

◆ clampStencilRectToParent()

number ISUIElement::clampStencilRectToParent ( number x,
number y,
number w,
number h )

◆ clearChildren()

void ISUIElement::clearChildren ( )

◆ clearMaxDrawHeight()

void ISUIElement::clearMaxDrawHeight ( )

◆ clearStencilRect()

void ISUIElement::clearStencilRect ( )

◆ containsPoint()

boolean ISUIElement::containsPoint ( number x,
number y )

◆ containsPointLocal()

boolean ISUIElement::containsPointLocal ( number x,
number y )

◆ createChildren()

void ISUIElement::createChildren ( )

◆ drawItemIcon()

void ISUIElement::drawItemIcon ( InventoryItem item,
number x,
number y,
number a,
number w,
number h )

◆ drawLine2()

void ISUIElement::drawLine2 ( number x,
number y,
number x2,
number y2,
number a,
number r,
number g,
number b )

◆ drawProgressBar()

void ISUIElement::drawProgressBar ( number x,
number y,
number w,
number h,
number f,
umbrella::RGBA fg )

◆ drawRect()

void ISUIElement::drawRect ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectBorder()

void ISUIElement::drawRectBorder ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectBorderStatic()

void ISUIElement::drawRectBorderStatic ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectStatic()

void ISUIElement::drawRectStatic ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawScriptItemIcon()

void ISUIElement::drawScriptItemIcon ( Item scriptItem,
number x,
number y,
number a,
number w,
number h )

◆ drawText()

void ISUIElement::drawText ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextCentre()

void ISUIElement::drawTextCentre ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextCentreStatic()

void ISUIElement::drawTextCentreStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextRight()

void ISUIElement::drawTextRight ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextRightStatic()

void ISUIElement::drawTextRightStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextStatic()

void ISUIElement::drawTextStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextUntrimmed()

void ISUIElement::drawTextUntrimmed ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTexture()

void ISUIElement::drawTexture ( Texture texture,
number x,
number y,
number a,
number r,
number g,
number b )

◆ drawTextureAllPoint()

void ISUIElement::drawTextureAllPoint ( Texture texture,
number tlx,
number tly,
number trx,
number try,
number brx,
number bry,
number blx,
number bly,
number r,
number g,
number b,
number a )

◆ DrawTextureAngle()

void ISUIElement::DrawTextureAngle ( Texture tex,
number centerX,
number centerY,
number angle )

◆ drawTextureScaled()

void ISUIElement::drawTextureScaled ( Texture texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect()

void ISUIElement::drawTextureScaledAspect ( Texture texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect2()

void ISUIElement::drawTextureScaledAspect2 ( Texture texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect3()

void ISUIElement::drawTextureScaledAspect3 ( Texture texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledStatic()

void ISUIElement::drawTextureScaledStatic ( Texture texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledUniform()

void ISUIElement::drawTextureScaledUniform ( Texture texture,
number x,
number y,
nil scale,
number a,
number r,
number g,
number b )

◆ drawTextureStatic()

void ISUIElement::drawTextureStatic ( Texture texture,
number x,
number y,
number a,
number r,
number g,
number b )

◆ drawTextureTiled()

void ISUIElement::drawTextureTiled ( Texture texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledX()

void ISUIElement::drawTextureTiledX ( Texture texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledY()

void ISUIElement::drawTextureTiledY ( Texture texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledYOffset()

void ISUIElement::drawTextureTiledYOffset ( Texture texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextZoomed()

void ISUIElement::drawTextZoomed ( string str,
number x,
number y,
number zoom,
number r,
number g,
number b,
number a,
UIFont font )

◆ EndOutline()

void ISUIElement::EndOutline ( )

◆ getAbsoluteX()

number ISUIElement::getAbsoluteX ( )

◆ getAbsoluteY()

number ISUIElement::getAbsoluteY ( )

◆ getBottom()

number ISUIElement::getBottom ( )

◆ getCentreX()

number ISUIElement::getCentreX ( )

◆ getCentreY()

number ISUIElement::getCentreY ( )

◆ getChildren()

table< integer, ISUIElement > ISUIElement::getChildren ( )

◆ getController()

integer ISUIElement::getController ( )

◆ getHeight()

number ISUIElement::getHeight ( )

◆ getIsCaptured()

boolean ISUIElement::getIsCaptured ( )

◆ getIsFollowGameWorld()

boolean ISUIElement::getIsFollowGameWorld ( )

◆ getIsVisible()

boolean ISUIElement::getIsVisible ( )

◆ getJavaObject()

UIElement ISUIElement::getJavaObject ( )

◆ getJoypadNavigateStartDelay()

number ISUIElement::getJoypadNavigateStartDelay ( )

◆ getKeepOnScreen()

boolean ISUIElement::getKeepOnScreen ( )

◆ getMaxDrawHeight()

number ISUIElement::getMaxDrawHeight ( )

◆ getMouseX()

number ISUIElement::getMouseX ( )

◆ getMouseY()

number ISUIElement::getMouseY ( )

◆ getParent()

ISUIElement ISUIElement::getParent ( )

◆ getRenderThisPlayerOnly()

integer ISUIElement::getRenderThisPlayerOnly ( )

◆ getRight()

number ISUIElement::getRight ( )

◆ getScrollAreaHeight()

number ISUIElement::getScrollAreaHeight ( )

◆ getScrollAreaWidth()

number ISUIElement::getScrollAreaWidth ( )

◆ getScrollChildren()

boolean ISUIElement::getScrollChildren ( )

◆ getScrollHeight()

number ISUIElement::getScrollHeight ( )

◆ getScrollWidth()

number ISUIElement::getScrollWidth ( )

◆ getScrollWithParent()

boolean ISUIElement::getScrollWithParent ( )

◆ getUIName()

string ISUIElement::getUIName ( string name)

◆ getWidth()

number ISUIElement::getWidth ( )

◆ getX()

number ISUIElement::getX ( )

◆ getXScroll()

number ISUIElement::getXScroll ( )

◆ getY()

number ISUIElement::getY ( )

◆ getYScroll()

number ISUIElement::getYScroll ( )

◆ hasConflictWithJoypadNavigateStart()

boolean ISUIElement::hasConflictWithJoypadNavigateStart ( )

◆ ignoreHeightChange()

void ISUIElement::ignoreHeightChange ( )

◆ ignoreWidthChange()

void ISUIElement::ignoreWidthChange ( )

◆ initialise()

void ISUIElement::initialise ( )

◆ instantiate()

void ISUIElement::instantiate ( )

◆ isEnabled()

boolean ISUIElement::isEnabled ( )

◆ isFollowGameWorld()

boolean ISUIElement::isFollowGameWorld ( )

◆ isMouseOver()

boolean ISUIElement::isMouseOver ( )

◆ isPointOver()

boolean ISUIElement::isPointOver ( number screenX,
number screenY )

◆ isReallyVisible()

boolean ISUIElement::isReallyVisible ( )

◆ isRemoved()

boolean ISUIElement::isRemoved ( )

◆ isVisible()

boolean ISUIElement::isVisible ( )

◆ isVScrollBarVisible()

boolean ISUIElement::isVScrollBarVisible ( )

◆ onFocus()

void ISUIElement::onFocus ( number x,
number y )

◆ onGainJoypadFocus()

void ISUIElement::onGainJoypadFocus ( JoypadData joypadData)

◆ onJoypadBeforeDeactivate()

void ISUIElement::onJoypadBeforeDeactivate ( JoypadData joypadData)

◆ onJoypadBeforeDeactivate_Descendant()

void ISUIElement::onJoypadBeforeDeactivate_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadButtonReleased()

void ISUIElement::onJoypadButtonReleased ( integer button,
JoypadData joypadData )

◆ onJoypadButtonReleased_Descendant()

void ISUIElement::onJoypadButtonReleased_Descendant ( ISUIElement descendant,
integer button,
JoypadData joypadData )

◆ onJoypadDirDown()

void ISUIElement::onJoypadDirDown ( JoypadData joypadData)

◆ onJoypadDirDown_Descendant()

void ISUIElement::onJoypadDirDown_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirLeft()

void ISUIElement::onJoypadDirLeft ( JoypadData joypadData)

◆ onJoypadDirLeft_Descendant()

void ISUIElement::onJoypadDirLeft_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirRight()

void ISUIElement::onJoypadDirRight ( JoypadData joypadData)

◆ onJoypadDirRight_Descendant()

void ISUIElement::onJoypadDirRight_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirUp()

void ISUIElement::onJoypadDirUp ( JoypadData joypadData)

◆ onJoypadDirUp_Descendant()

void ISUIElement::onJoypadDirUp_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDown()

void ISUIElement::onJoypadDown ( integer button,
JoypadData joypadData )

◆ onJoypadDown_Descendant()

void ISUIElement::onJoypadDown_Descendant ( ISUIElement descendant,
integer button,
JoypadData joypadData )

◆ onJoypadNavigateDown()

void ISUIElement::onJoypadNavigateDown ( JoypadData joypadData)

◆ onJoypadNavigateEnd()

void ISUIElement::onJoypadNavigateEnd ( JoypadData joypadData)

◆ onJoypadNavigateLeft()

void ISUIElement::onJoypadNavigateLeft ( JoypadData joypadData)

◆ onJoypadNavigateParent()

void ISUIElement::onJoypadNavigateParent ( JoypadData joypadData)

◆ onJoypadNavigateRight()

void ISUIElement::onJoypadNavigateRight ( JoypadData joypadData)

◆ onJoypadNavigateStart()

void ISUIElement::onJoypadNavigateStart ( JoypadData joypadData)

◆ onJoypadNavigateStart_Descendant()

void ISUIElement::onJoypadNavigateStart_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadNavigateUp()

void ISUIElement::onJoypadNavigateUp ( JoypadData joypadData)

◆ onLoseJoypadFocus()

void ISUIElement::onLoseJoypadFocus ( JoypadData joypadData)

◆ onMouseDownOutside()

void ISUIElement::onMouseDownOutside ( number x,
number y )

◆ onMouseMove()

void ISUIElement::onMouseMove ( number dx,
number dy )

◆ onMouseMoveOutside()

void ISUIElement::onMouseMoveOutside ( number dx,
number dy )

◆ onMouseUp()

void ISUIElement::onMouseUp ( number x,
number y )

◆ onMouseUpOutside()

void ISUIElement::onMouseUpOutside ( number x,
number y )

◆ onMouseWheel()

boolean ISUIElement::onMouseWheel ( number del)

◆ onResize()

void ISUIElement::onResize ( )

◆ onRightMouseDown()

void ISUIElement::onRightMouseDown ( number x,
number y )

◆ onRightMouseDownOutside()

void ISUIElement::onRightMouseDownOutside ( number x,
number y )

◆ onRightMouseUp()

void ISUIElement::onRightMouseUp ( number x,
number y )

◆ onRightMouseUpOutside()

void ISUIElement::onRightMouseUpOutside ( number x,
number y )

◆ prerender()

void ISUIElement::prerender ( )

◆ recalcSize()

void ISUIElement::recalcSize ( )

◆ removeChild()

void ISUIElement::removeChild ( ISUIElement otherElement)

◆ removeFromUIManager()

void ISUIElement::removeFromUIManager ( )

◆ render()

void ISUIElement::render ( )

◆ renderJoypadFocus()

void ISUIElement::renderJoypadFocus ( number x,
number y,
number w,
number h )

◆ renderJoypadNavigateHighlight()

void ISUIElement::renderJoypadNavigateHighlight ( JoypadData joypadData,
ISUIElement child )

◆ renderJoypadNavigateOverlay()

void ISUIElement::renderJoypadNavigateOverlay ( integer playerNum)

◆ renderJoypadNavigateTexture()

void ISUIElement::renderJoypadNavigateTexture ( JoypadData joypadData,
ISUIElement child,
Texture texture )

◆ repaintStencilRect()

void ISUIElement::repaintStencilRect ( number x,
number y,
number w,
number h )

◆ resumeStencil()

void ISUIElement::resumeStencil ( )

◆ setAlwaysOnTop()

void ISUIElement::setAlwaysOnTop ( boolean b)

◆ setAnchorBottom()

void ISUIElement::setAnchorBottom ( boolean bAnchor)

◆ setAnchorLeft()

void ISUIElement::setAnchorLeft ( boolean bAnchor)

◆ setAnchorRight()

void ISUIElement::setAnchorRight ( boolean bAnchor)

◆ setAnchors()

void ISUIElement::setAnchors ( boolean bAnchor)

◆ setAnchorsTBLR()

void ISUIElement::setAnchorsTBLR ( boolean bAnchorT,
boolean bAnchorB,
boolean bAnchorL,
boolean bAnchorR )

◆ setAnchorTop()

void ISUIElement::setAnchorTop ( boolean bAnchor)

◆ setCapture()

void ISUIElement::setCapture ( boolean bCapture)

◆ setController()

void ISUIElement::setController ( integer c)

◆ setEnabled()

void ISUIElement::setEnabled ( boolean en)

◆ setFollowGameWorld()

void ISUIElement::setFollowGameWorld ( boolean bFollow)

◆ setForceCursorVisible()

void ISUIElement::setForceCursorVisible ( boolean force)

◆ setHeight()

void ISUIElement::setHeight ( number h)

◆ setHeightAndParentHeight()

void ISUIElement::setHeightAndParentHeight ( number h)

◆ setJoypadFocused()

void ISUIElement::setJoypadFocused ( boolean focused,
JoypadData joypadData )

◆ setMaxDrawHeight()

void ISUIElement::setMaxDrawHeight ( number height)

◆ setOnMouseDoubleClick()

void ISUIElement::setOnMouseDoubleClick ( unknown target,
umbrella::ISUIElement::MouseDoubleClick onmousedblclick )

◆ setRemoved()

void ISUIElement::setRemoved ( boolean bremove)

◆ setRenderThisPlayerOnly()

void ISUIElement::setRenderThisPlayerOnly ( integer playerNum)

◆ setScrollChildren()

void ISUIElement::setScrollChildren ( boolean b)

◆ setScrollHeight()

void ISUIElement::setScrollHeight ( number h)

◆ setScrollWidth()

void ISUIElement::setScrollWidth ( number w)

◆ setScrollWithParent()

void ISUIElement::setScrollWithParent ( boolean b)

◆ setStencilRect()

void ISUIElement::setStencilRect ( number x,
number y,
number w,
number h )

◆ setUIName()

void ISUIElement::setUIName ( string name)

◆ setVisible()

void ISUIElement::setVisible ( boolean bVisible)

◆ setWantExtraMouseEvents()

void ISUIElement::setWantExtraMouseEvents ( boolean want)

◆ setWantKeyEvents()

void ISUIElement::setWantKeyEvents ( boolean want)

◆ setWidth()

void ISUIElement::setWidth ( number w)

◆ setWidthAndParentWidth()

void ISUIElement::setWidthAndParentWidth ( number wi)

◆ setX()

void ISUIElement::setX ( number x)

◆ setXScroll()

void ISUIElement::setXScroll ( number x)

◆ setY()

void ISUIElement::setY ( number y)

◆ setYScroll()

void ISUIElement::setYScroll ( number y)

◆ shrinkWrap()

void ISUIElement::shrinkWrap ( number padRight,
number padBottom,
umbrella::ISUIElement::ShrinkWrapPredicate predicate )

◆ shrinkX()

void ISUIElement::shrinkX ( number x)

◆ shrinkY()

void ISUIElement::shrinkY ( number y)

◆ StartOutline()

void ISUIElement::StartOutline ( Texture tex,
number outlineThickness,
number r,
number g,
number b,
number a )

◆ stayOnSplitScreen()

void ISUIElement::stayOnSplitScreen ( integer playerNum)

◆ suspendStencil()

void ISUIElement::suspendStencil ( )

◆ toString()

string ISUIElement::toString ( )

◆ update()

void ISUIElement::update ( )

◆ updateScrollbars()

void ISUIElement::updateScrollbars ( )

◆ wrapInCollapsableWindow()

ISCollapsableWindow ISUIElement::wrapInCollapsableWindow ( string title,
boolean resizable,
ISCollapsableWindow subClass )

Member Data Documentation

◆ anchorBottom

boolean ISUIElement::anchorBottom

◆ anchorLeft

boolean ISUIElement::anchorLeft

◆ anchorRight

boolean ISUIElement::anchorRight

◆ anchorTop

boolean ISUIElement::anchorTop

◆ children

table<integer, ISUIElement> ISUIElement::children

◆ controller

integer ISUIElement::controller

◆ dock

string ISUIElement::dock

◆ enabled

boolean ISUIElement::enabled

◆ forceCursorVisible

boolean ISUIElement::forceCursorVisible

◆ height

number ISUIElement::height

◆ hscroll

ISScrollBar ISUIElement::hscroll

◆ ID

integer ISUIElement::ID

◆ internal

string ISUIElement::internal

◆ javaObject

UIElement ISUIElement::javaObject

◆ joypadFocused

boolean ISUIElement::joypadFocused

◆ minimumHeight

number ISUIElement::minimumHeight

◆ minimumWidth

number ISUIElement::minimumWidth

◆ onMouseDoubleClick

umbrella::ISUIElement::MouseDoubleClick ISUIElement::onMouseDoubleClick

◆ parent

ISUIElement ISUIElement::parent

◆ removed

boolean ISUIElement::removed

◆ scrollwidth

number ISUIElement::scrollwidth

◆ target

unknown ISUIElement::target

◆ vscroll

ISScrollBar ISUIElement::vscroll

◆ wantExtraMouseEvents

boolean ISUIElement::wantExtraMouseEvents

◆ wantKeyEvents

boolean ISUIElement::wantKeyEvents

◆ width

number ISUIElement::width

◆ x

number ISUIElement::x

◆ y

number ISUIElement::y

The documentation for this class was generated from the following file: