Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
Loading...
Searching...
No Matches
ISUIElement Class Reference
Inheritance diagram for ISUIElement:
ISBaseObject Fishing::ISTensionUI ISAlert ISButtonPrompt ISEnergyBar ISJoypadDebugUI ISJoypadDisconnectedUI ISKnob ISLabel ISMiniMapInner ISNewHealthPanel ISPanel ISPanelJoypad ISPrintMediaMap ISProgressBar ISRadialProgressBar ISRect ISScrollBar ISUI3DModel ISUI3DScene ISUISprite ISUIVehicleModel ISVehicleGauge ISWindow ISXuiTableLayout MapSpawnSelectImage WorldMapEditor umbrella::ISSelectCursor::UI umbrella::MapUI::WithMapItem umbrella::MapUI::WithMapObj

Public Member Functions

fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) void initialise ()
void doLayout ()
void setController (integer c)
integer getController ()
ISBounds getBounds ()
ISBounds getLocalBounds ()
ISBounds getAbsoluteBounds ()
ISBounds toLocalBounds (ISBounds absoluteBounds)
ISBounds getScrollableBounds ()
void setBounds (ISBounds bounds)
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setCenterY (number y)
void setCenterX (number x)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getLeft ()
number getRight ()
number getAbsoluteRight ()
number getTop ()
number getBottom ()
number getAbsoluteBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getSelfCenterX ()
number getCenterX ()
number getCenterY ()
number getAbsoluteCenterX ()
number getAbsoluteCenterY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
boolean isMouseOverChild ()
boolean isPointOverChild (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void setStencilCircle (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
unknown isCapture ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (JoypadButton button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, JoypadButton button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, JoypadButton button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateCurrent (number x, number y, number w, number h)
void renderJoypadNavigateSelf ()
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
boolean isDescendant (nil ui)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture|ISUITextureGetter texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawSubTexture (Texture|ISUITextureGetter texture, number subX, number subY, number subW, number subH, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture|ISUITextureGetter texture, number x, number y, number scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture|ISUITextureGetter texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture|ISUITextureGetter texture, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture|ISUITextureGetter texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBounds (ISBounds bounds, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawLine (Texture|ISUITextureGetter texture, number x, number y, number x2, number y2, number thickness, number a, number r, number g, number b)
void drawLineAbsolute (Texture|ISUITextureGetter texture, number x, number y, number x2, number y2, number thickness, number a, number r, number g, number b)
void drawPolygon (Texture tex, number x1, number y1, number x2, number y2, number x3, number y3, number x4, number y4, number r, number g, number b, number a)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
void removeScrollBars ()
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElement > getChildren ()
ISUIElement[] getChildrenInOrder ()
integer numChildren ()
unknown visitAndAllDescendants (unknown param0, fun(target:unknown?, element:ISUIElement) visitor)
unknown visitAllDescendants (unknown param0, fun(target:unknown?, element:ISUIElement) visitor)
ISUIElement addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
void detachFromParent ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
string tostring ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantMouseEvents (boolean want)
boolean isWantMouseEvents ()
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
number getMaxWidthOfElements (ISUIElement ...)
number setElementWidthToMaxOf (ISUIElement ...)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
string toDebugString ()
string toTypeNameString ()
string toPathString ()
void debugPrintTree (string indent)
ISStyle getStyle ()
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
boolean instanceof (unknown object, string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

table< integer, ISUIElement > children
ISUIElement[] childrenInOrder
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
umbrella::XYWH joypadNavigatePrevRect
umbrella::ISUIElement::JoypadNavigateTransition joypadNavigateTransition
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantMouseEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string name
string creationCallStack
string dock
function onDoLayout
GameOption gameOption
number contentHorizontalAlignment
ISStyle style
boolean autoAddJoypadButton
umbrella::JoypadNavigate joypadNavigate
boolean ignoreAim
string internal
ISUIElement parent
boolean overrideBPrompt
Public Attributes inherited from ISBaseObject
string Type
ISBaseObject SuperType
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISUIElement()

ISUIElement::ISUIElement ( number x,
number y,
number width,
number height )

Member Function Documentation

◆ addChild()

ISUIElement ISUIElement::addChild ( ISUIElement otherElement)

◆ addScrollBars()

void ISUIElement::addScrollBars ( boolean addHorizontal)

◆ addToUIManager()

void ISUIElement::addToUIManager ( )

◆ backMost()

void ISUIElement::backMost ( )

◆ bringToTop()

void ISUIElement::bringToTop ( )

◆ centerOnScreen()

void ISUIElement::centerOnScreen ( integer playerNum)

◆ clampStencilRectToParent()

number ISUIElement::clampStencilRectToParent ( number x,
number y,
number w,
number h )

◆ clearChildren()

void ISUIElement::clearChildren ( )

◆ clearMaxDrawHeight()

void ISUIElement::clearMaxDrawHeight ( )

◆ clearStencilRect()

void ISUIElement::clearStencilRect ( )

◆ containsPoint()

boolean ISUIElement::containsPoint ( number x,
number y )

◆ containsPointLocal()

boolean ISUIElement::containsPointLocal ( number x,
number y )

◆ createChildren()

void ISUIElement::createChildren ( )

◆ debugPrintTree()

void ISUIElement::debugPrintTree ( string indent)

◆ detachFromParent()

void ISUIElement::detachFromParent ( )

◆ doLayout()

void ISUIElement::doLayout ( )

◆ drawItemIcon()

void ISUIElement::drawItemIcon ( InventoryItem item,
number x,
number y,
number a,
number w,
number h )

◆ drawLine()

void ISUIElement::drawLine ( Texture|ISUITextureGetter texture,
number x,
number y,
number x2,
number y2,
number thickness,
number a,
number r,
number g,
number b )

◆ drawLine2()

void ISUIElement::drawLine2 ( number x,
number y,
number x2,
number y2,
number a,
number r,
number g,
number b )

◆ drawLineAbsolute()

void ISUIElement::drawLineAbsolute ( Texture|ISUITextureGetter texture,
number x,
number y,
number x2,
number y2,
number thickness,
number a,
number r,
number g,
number b )

◆ drawPolygon()

void ISUIElement::drawPolygon ( Texture tex,
number x1,
number y1,
number x2,
number y2,
number x3,
number y3,
number x4,
number y4,
number r,
number g,
number b,
number a )

◆ drawProgressBar()

void ISUIElement::drawProgressBar ( number x,
number y,
number w,
number h,
number f,
umbrella::RGBA fg )

◆ drawRect()

void ISUIElement::drawRect ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectBorder()

void ISUIElement::drawRectBorder ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectBorderStatic()

void ISUIElement::drawRectBorderStatic ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawRectBounds()

void ISUIElement::drawRectBounds ( ISBounds bounds,
number a,
number r,
number g,
number b )

◆ drawRectStatic()

void ISUIElement::drawRectStatic ( number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawScriptItemIcon()

void ISUIElement::drawScriptItemIcon ( Item scriptItem,
number x,
number y,
number a,
number w,
number h )

◆ drawSubTexture()

void ISUIElement::drawSubTexture ( Texture|ISUITextureGetter texture,
number subX,
number subY,
number subW,
number subH,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawText()

void ISUIElement::drawText ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextCentre()

void ISUIElement::drawTextCentre ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextCentreStatic()

void ISUIElement::drawTextCentreStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextRight()

void ISUIElement::drawTextRight ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextRightStatic()

void ISUIElement::drawTextRightStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextStatic()

void ISUIElement::drawTextStatic ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTextUntrimmed()

void ISUIElement::drawTextUntrimmed ( string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ drawTexture()

void ISUIElement::drawTexture ( Texture|ISUITextureGetter texture,
number x,
number y,
number a,
number r,
number g,
number b )

◆ drawTextureAllPoint()

void ISUIElement::drawTextureAllPoint ( Texture|ISUITextureGetter texture,
number tlx,
number tly,
number trx,
number try,
number brx,
number bry,
number blx,
number bly,
number r,
number g,
number b,
number a )

◆ DrawTextureAngle()

void ISUIElement::DrawTextureAngle ( Texture|ISUITextureGetter texture,
number centerX,
number centerY,
number angle )

◆ drawTextureScaled()

void ISUIElement::drawTextureScaled ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect()

void ISUIElement::drawTextureScaledAspect ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect2()

void ISUIElement::drawTextureScaledAspect2 ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledAspect3()

void ISUIElement::drawTextureScaledAspect3 ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledStatic()

void ISUIElement::drawTextureScaledStatic ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number a,
number r,
number g,
number b )

◆ drawTextureScaledUniform()

void ISUIElement::drawTextureScaledUniform ( Texture|ISUITextureGetter texture,
number x,
number y,
number scale,
number a,
number r,
number g,
number b )

◆ drawTextureStatic()

void ISUIElement::drawTextureStatic ( Texture texture,
number x,
number y,
number a,
number r,
number g,
number b )

◆ drawTextureTiled()

void ISUIElement::drawTextureTiled ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledX()

void ISUIElement::drawTextureTiledX ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledY()

void ISUIElement::drawTextureTiledY ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextureTiledYOffset()

void ISUIElement::drawTextureTiledYOffset ( Texture|ISUITextureGetter texture,
number x,
number y,
number w,
number h,
number r,
number g,
number b,
number a )

◆ drawTextZoomed()

void ISUIElement::drawTextZoomed ( string str,
number x,
number y,
number zoom,
number r,
number g,
number b,
number a,
UIFont font )

◆ EndOutline()

void ISUIElement::EndOutline ( )

◆ getAbsoluteBottom()

number ISUIElement::getAbsoluteBottom ( )

◆ getAbsoluteBounds()

ISBounds ISUIElement::getAbsoluteBounds ( )

◆ getAbsoluteCenterX()

number ISUIElement::getAbsoluteCenterX ( )

◆ getAbsoluteCenterY()

number ISUIElement::getAbsoluteCenterY ( )

◆ getAbsoluteRight()

number ISUIElement::getAbsoluteRight ( )

◆ getAbsoluteX()

number ISUIElement::getAbsoluteX ( )

◆ getAbsoluteY()

number ISUIElement::getAbsoluteY ( )

◆ getBottom()

number ISUIElement::getBottom ( )

◆ getBounds()

ISBounds ISUIElement::getBounds ( )

◆ getCenterX()

number ISUIElement::getCenterX ( )

◆ getCenterY()

number ISUIElement::getCenterY ( )

◆ getChildren()

table< integer, ISUIElement > ISUIElement::getChildren ( )

◆ getChildrenInOrder()

ISUIElement[] ISUIElement::getChildrenInOrder ( )

◆ getController()

integer ISUIElement::getController ( )

◆ getHeight()

number ISUIElement::getHeight ( )

◆ getIsCaptured()

boolean ISUIElement::getIsCaptured ( )

◆ getIsFollowGameWorld()

boolean ISUIElement::getIsFollowGameWorld ( )

◆ getIsVisible()

boolean ISUIElement::getIsVisible ( )

◆ getJavaObject()

UIElement ISUIElement::getJavaObject ( )

◆ getJoypadNavigateStartDelay()

number ISUIElement::getJoypadNavigateStartDelay ( )

◆ getKeepOnScreen()

boolean ISUIElement::getKeepOnScreen ( )

◆ getLeft()

number ISUIElement::getLeft ( )

◆ getLocalBounds()

ISBounds ISUIElement::getLocalBounds ( )

◆ getMaxDrawHeight()

number ISUIElement::getMaxDrawHeight ( )

◆ getMaxWidthOfElements()

number ISUIElement::getMaxWidthOfElements ( ISUIElement ... )

◆ getMouseX()

number ISUIElement::getMouseX ( )

◆ getMouseY()

number ISUIElement::getMouseY ( )

◆ getParent()

ISUIElement ISUIElement::getParent ( )

◆ getRenderThisPlayerOnly()

integer ISUIElement::getRenderThisPlayerOnly ( )

◆ getRight()

number ISUIElement::getRight ( )

◆ getScrollableBounds()

ISBounds ISUIElement::getScrollableBounds ( )

◆ getScrollAreaHeight()

number ISUIElement::getScrollAreaHeight ( )

◆ getScrollAreaWidth()

number ISUIElement::getScrollAreaWidth ( )

◆ getScrollChildren()

boolean ISUIElement::getScrollChildren ( )

◆ getScrollHeight()

number ISUIElement::getScrollHeight ( )

◆ getScrollWidth()

number ISUIElement::getScrollWidth ( )

◆ getScrollWithParent()

boolean ISUIElement::getScrollWithParent ( )

◆ getSelfCenterX()

number ISUIElement::getSelfCenterX ( )

◆ getStyle()

ISStyle ISUIElement::getStyle ( )

◆ getTop()

number ISUIElement::getTop ( )

◆ getUIName()

string ISUIElement::getUIName ( string name)

◆ getWidth()

number ISUIElement::getWidth ( )

◆ getX()

number ISUIElement::getX ( )

◆ getXScroll()

number ISUIElement::getXScroll ( )

◆ getY()

number ISUIElement::getY ( )

◆ getYScroll()

number ISUIElement::getYScroll ( )

◆ hasConflictWithJoypadNavigateStart()

boolean ISUIElement::hasConflictWithJoypadNavigateStart ( )

◆ ignoreHeightChange()

void ISUIElement::ignoreHeightChange ( )

◆ ignoreWidthChange()

void ISUIElement::ignoreWidthChange ( )

◆ initialise()

fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) fun(self:ISUIElement) void ISUIElement::initialise ( )

◆ instantiate()

void ISUIElement::instantiate ( )

◆ isCapture()

unknown ISUIElement::isCapture ( )

◆ isDescendant()

boolean ISUIElement::isDescendant ( nil ui)

◆ isEnabled()

boolean ISUIElement::isEnabled ( )

◆ isFollowGameWorld()

boolean ISUIElement::isFollowGameWorld ( )

◆ isMouseOver()

boolean ISUIElement::isMouseOver ( )

◆ isMouseOverChild()

boolean ISUIElement::isMouseOverChild ( )

◆ isPointOver()

boolean ISUIElement::isPointOver ( number screenX,
number screenY )

◆ isPointOverChild()

boolean ISUIElement::isPointOverChild ( number screenX,
number screenY )

◆ isReallyVisible()

boolean ISUIElement::isReallyVisible ( )

◆ isRemoved()

boolean ISUIElement::isRemoved ( )

◆ isVisible()

boolean ISUIElement::isVisible ( )

◆ isVScrollBarVisible()

boolean ISUIElement::isVScrollBarVisible ( )

◆ isWantMouseEvents()

boolean ISUIElement::isWantMouseEvents ( )

◆ numChildren()

integer ISUIElement::numChildren ( )

◆ onFocus()

void ISUIElement::onFocus ( number x,
number y )

◆ onGainJoypadFocus()

void ISUIElement::onGainJoypadFocus ( JoypadData joypadData)

◆ onJoypadBeforeDeactivate()

void ISUIElement::onJoypadBeforeDeactivate ( JoypadData joypadData)

◆ onJoypadBeforeDeactivate_Descendant()

void ISUIElement::onJoypadBeforeDeactivate_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadButtonReleased()

void ISUIElement::onJoypadButtonReleased ( integer button,
JoypadData joypadData )

◆ onJoypadButtonReleased_Descendant()

void ISUIElement::onJoypadButtonReleased_Descendant ( ISUIElement descendant,
JoypadButton button,
JoypadData joypadData )

◆ onJoypadDirDown()

void ISUIElement::onJoypadDirDown ( JoypadData joypadData)

◆ onJoypadDirDown_Descendant()

void ISUIElement::onJoypadDirDown_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirLeft()

void ISUIElement::onJoypadDirLeft ( JoypadData joypadData)

◆ onJoypadDirLeft_Descendant()

void ISUIElement::onJoypadDirLeft_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirRight()

void ISUIElement::onJoypadDirRight ( JoypadData joypadData)

◆ onJoypadDirRight_Descendant()

void ISUIElement::onJoypadDirRight_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDirUp()

void ISUIElement::onJoypadDirUp ( JoypadData joypadData)

◆ onJoypadDirUp_Descendant()

void ISUIElement::onJoypadDirUp_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadDown()

void ISUIElement::onJoypadDown ( JoypadButton button,
JoypadData joypadData )

◆ onJoypadDown_Descendant()

void ISUIElement::onJoypadDown_Descendant ( ISUIElement descendant,
JoypadButton button,
JoypadData joypadData )

◆ onJoypadNavigateDown()

void ISUIElement::onJoypadNavigateDown ( JoypadData joypadData)

◆ onJoypadNavigateEnd()

void ISUIElement::onJoypadNavigateEnd ( JoypadData joypadData)

◆ onJoypadNavigateLeft()

void ISUIElement::onJoypadNavigateLeft ( JoypadData joypadData)

◆ onJoypadNavigateParent()

void ISUIElement::onJoypadNavigateParent ( JoypadData joypadData)

◆ onJoypadNavigateRight()

void ISUIElement::onJoypadNavigateRight ( JoypadData joypadData)

◆ onJoypadNavigateStart()

void ISUIElement::onJoypadNavigateStart ( JoypadData joypadData)

◆ onJoypadNavigateStart_Descendant()

void ISUIElement::onJoypadNavigateStart_Descendant ( ISUIElement descendant,
JoypadData joypadData )

◆ onJoypadNavigateUp()

void ISUIElement::onJoypadNavigateUp ( JoypadData joypadData)

◆ onLoseJoypadFocus()

void ISUIElement::onLoseJoypadFocus ( JoypadData joypadData)

◆ onMouseDownOutside()

void ISUIElement::onMouseDownOutside ( number x,
number y )

◆ onMouseMove()

void ISUIElement::onMouseMove ( number dx,
number dy )

◆ onMouseMoveOutside()

void ISUIElement::onMouseMoveOutside ( number dx,
number dy )

◆ onMouseUp()

void ISUIElement::onMouseUp ( number x,
number y )

◆ onMouseUpOutside()

void ISUIElement::onMouseUpOutside ( number x,
number y )

◆ onMouseWheel()

boolean ISUIElement::onMouseWheel ( number del)

◆ onResize()

void ISUIElement::onResize ( )

◆ onRightMouseDown()

void ISUIElement::onRightMouseDown ( number x,
number y )

◆ onRightMouseDownOutside()

void ISUIElement::onRightMouseDownOutside ( number x,
number y )

◆ onRightMouseUp()

void ISUIElement::onRightMouseUp ( number x,
number y )

◆ onRightMouseUpOutside()

void ISUIElement::onRightMouseUpOutside ( number x,
number y )

◆ prerender()

void ISUIElement::prerender ( )

◆ recalcSize()

void ISUIElement::recalcSize ( )

◆ removeChild()

void ISUIElement::removeChild ( ISUIElement otherElement)

◆ removeFromUIManager()

void ISUIElement::removeFromUIManager ( )

◆ removeScrollBars()

void ISUIElement::removeScrollBars ( )

◆ render()

void ISUIElement::render ( )

◆ renderJoypadFocus()

void ISUIElement::renderJoypadFocus ( number x,
number y,
number w,
number h )

◆ renderJoypadNavigateCurrent()

void ISUIElement::renderJoypadNavigateCurrent ( number x,
number y,
number w,
number h )

◆ renderJoypadNavigateHighlight()

void ISUIElement::renderJoypadNavigateHighlight ( JoypadData joypadData,
ISUIElement child )

◆ renderJoypadNavigateOverlay()

void ISUIElement::renderJoypadNavigateOverlay ( integer playerNum)

◆ renderJoypadNavigateSelf()

void ISUIElement::renderJoypadNavigateSelf ( )

◆ renderJoypadNavigateTexture()

void ISUIElement::renderJoypadNavigateTexture ( JoypadData joypadData,
ISUIElement child,
Texture texture )

◆ repaintStencilRect()

void ISUIElement::repaintStencilRect ( number x,
number y,
number w,
number h )

◆ resumeStencil()

void ISUIElement::resumeStencil ( )

◆ setAlwaysOnTop()

void ISUIElement::setAlwaysOnTop ( boolean b)

◆ setAnchorBottom()

void ISUIElement::setAnchorBottom ( boolean bAnchor)

◆ setAnchorLeft()

void ISUIElement::setAnchorLeft ( boolean bAnchor)

◆ setAnchorRight()

void ISUIElement::setAnchorRight ( boolean bAnchor)

◆ setAnchors()

void ISUIElement::setAnchors ( boolean bAnchor)

◆ setAnchorsTBLR()

void ISUIElement::setAnchorsTBLR ( boolean bAnchorT,
boolean bAnchorB,
boolean bAnchorL,
boolean bAnchorR )

◆ setAnchorTop()

void ISUIElement::setAnchorTop ( boolean bAnchor)

◆ setBounds()

void ISUIElement::setBounds ( ISBounds bounds)

◆ setCapture()

void ISUIElement::setCapture ( boolean bCapture)

◆ setCenterX()

void ISUIElement::setCenterX ( number x)

◆ setCenterY()

void ISUIElement::setCenterY ( number y)

◆ setController()

void ISUIElement::setController ( integer c)

◆ setElementWidthToMaxOf()

number ISUIElement::setElementWidthToMaxOf ( ISUIElement ... )

◆ setEnabled()

void ISUIElement::setEnabled ( boolean en)

◆ setFollowGameWorld()

void ISUIElement::setFollowGameWorld ( boolean bFollow)

◆ setForceCursorVisible()

void ISUIElement::setForceCursorVisible ( boolean force)

◆ setHeight()

void ISUIElement::setHeight ( number h)

◆ setHeightAndParentHeight()

void ISUIElement::setHeightAndParentHeight ( number h)

◆ setJoypadFocused()

void ISUIElement::setJoypadFocused ( boolean focused,
JoypadData joypadData )

◆ setMaxDrawHeight()

void ISUIElement::setMaxDrawHeight ( number height)

◆ setOnMouseDoubleClick()

void ISUIElement::setOnMouseDoubleClick ( unknown target,
umbrella::ISUIElement::MouseDoubleClick onmousedblclick )

◆ setRemoved()

void ISUIElement::setRemoved ( boolean bremove)

◆ setRenderThisPlayerOnly()

void ISUIElement::setRenderThisPlayerOnly ( integer playerNum)

◆ setScrollChildren()

void ISUIElement::setScrollChildren ( boolean b)

◆ setScrollHeight()

void ISUIElement::setScrollHeight ( number h)

◆ setScrollWidth()

void ISUIElement::setScrollWidth ( number w)

◆ setScrollWithParent()

void ISUIElement::setScrollWithParent ( boolean b)

◆ setStencilCircle()

void ISUIElement::setStencilCircle ( number x,
number y,
number w,
number h )

◆ setStencilRect()

void ISUIElement::setStencilRect ( number x,
number y,
number w,
number h )

◆ setUIName()

void ISUIElement::setUIName ( string name)

◆ setVisible()

void ISUIElement::setVisible ( boolean bVisible)

◆ setWantExtraMouseEvents()

void ISUIElement::setWantExtraMouseEvents ( boolean want)

◆ setWantKeyEvents()

void ISUIElement::setWantKeyEvents ( boolean want)

◆ setWantMouseEvents()

void ISUIElement::setWantMouseEvents ( boolean want)

◆ setWidth()

void ISUIElement::setWidth ( number w)

◆ setWidthAndParentWidth()

void ISUIElement::setWidthAndParentWidth ( number wi)

◆ setX()

void ISUIElement::setX ( number x)

◆ setXScroll()

void ISUIElement::setXScroll ( number x)

◆ setY()

void ISUIElement::setY ( number y)

◆ setYScroll()

void ISUIElement::setYScroll ( number y)

◆ shrinkWrap()

void ISUIElement::shrinkWrap ( number padRight,
number padBottom,
umbrella::ISUIElement::ShrinkWrapPredicate predicate )

◆ shrinkX()

void ISUIElement::shrinkX ( number x)

◆ shrinkY()

void ISUIElement::shrinkY ( number y)

◆ StartOutline()

void ISUIElement::StartOutline ( Texture tex,
number outlineThickness,
number r,
number g,
number b,
number a )

◆ stayOnSplitScreen()

void ISUIElement::stayOnSplitScreen ( integer playerNum)

◆ suspendStencil()

void ISUIElement::suspendStencil ( )

◆ toDebugString()

string ISUIElement::toDebugString ( )

◆ toLocalBounds()

ISBounds ISUIElement::toLocalBounds ( ISBounds absoluteBounds)

◆ toPathString()

string ISUIElement::toPathString ( )

◆ toString()

string ISUIElement::toString ( )

◆ tostring()

string ISUIElement::tostring ( )

◆ toTypeNameString()

string ISUIElement::toTypeNameString ( )

◆ update()

void ISUIElement::update ( )

◆ updateScrollbars()

void ISUIElement::updateScrollbars ( )

◆ visitAllDescendants()

unknown ISUIElement::visitAllDescendants ( unknown param0,
fun(target:unknown?, element:ISUIElement) visitor )

◆ visitAndAllDescendants()

unknown ISUIElement::visitAndAllDescendants ( unknown param0,
fun(target:unknown?, element:ISUIElement) visitor )

◆ wrapInCollapsableWindow()

ISCollapsableWindow ISUIElement::wrapInCollapsableWindow ( string title,
boolean resizable,
ISCollapsableWindow subClass )

Member Data Documentation

◆ anchorBottom

boolean ISUIElement::anchorBottom

◆ anchorLeft

boolean ISUIElement::anchorLeft

◆ anchorRight

boolean ISUIElement::anchorRight

◆ anchorTop

boolean ISUIElement::anchorTop

◆ autoAddJoypadButton

boolean ISUIElement::autoAddJoypadButton

◆ children

table<integer, ISUIElement> ISUIElement::children

◆ childrenInOrder

ISUIElement [] ISUIElement::childrenInOrder

◆ contentHorizontalAlignment

number ISUIElement::contentHorizontalAlignment

◆ controller

integer ISUIElement::controller

◆ creationCallStack

string ISUIElement::creationCallStack

◆ dock

string ISUIElement::dock

◆ enabled

boolean ISUIElement::enabled

◆ forceCursorVisible

boolean ISUIElement::forceCursorVisible

◆ gameOption

GameOption ISUIElement::gameOption

◆ height

number ISUIElement::height

◆ hscroll

ISScrollBar ISUIElement::hscroll

◆ ID

integer ISUIElement::ID

◆ ignoreAim

boolean ISUIElement::ignoreAim

◆ internal

string ISUIElement::internal

◆ javaObject

UIElement ISUIElement::javaObject

◆ joypadFocused

boolean ISUIElement::joypadFocused

◆ joypadNavigate

umbrella::JoypadNavigate ISUIElement::joypadNavigate

◆ joypadNavigatePrevRect

umbrella::XYWH ISUIElement::joypadNavigatePrevRect

◆ joypadNavigateTransition

umbrella::ISUIElement::JoypadNavigateTransition ISUIElement::joypadNavigateTransition

◆ minimumHeight

number ISUIElement::minimumHeight

◆ minimumWidth

number ISUIElement::minimumWidth

◆ name

string ISUIElement::name

◆ onDoLayout

function ISUIElement::onDoLayout

◆ onMouseDoubleClick

umbrella::ISUIElement::MouseDoubleClick ISUIElement::onMouseDoubleClick

◆ overrideBPrompt

boolean ISUIElement::overrideBPrompt

◆ parent

ISUIElement ISUIElement::parent

◆ removed

boolean ISUIElement::removed

◆ scrollwidth

number ISUIElement::scrollwidth

◆ style

ISStyle ISUIElement::style

◆ target

unknown ISUIElement::target

◆ vscroll

ISScrollBar ISUIElement::vscroll

◆ wantExtraMouseEvents

boolean ISUIElement::wantExtraMouseEvents

◆ wantKeyEvents

boolean ISUIElement::wantKeyEvents

◆ wantMouseEvents

boolean ISUIElement::wantMouseEvents

◆ width

number ISUIElement::width

◆ x

number ISUIElement::x

◆ y

number ISUIElement::y

The documentation for this class was generated from the following file: