Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISUnloadBulletsFromFirearm Member List

This is the complete list of members for ISUnloadBulletsFromFirearm, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
ammoCountStartISUnloadBulletsFromFirearm
animEvent(string event, string parameter)ISUnloadBulletsFromFirearm
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISUnloadBulletsFromFirearm
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISUnloadBulletsFromFirearm
getJobDelta()ISBaseTimedAction
gunISUnloadBulletsFromFirearm
initialise()ISBaseObject
initVars()ISUnloadBulletsFromFirearm
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
ISUnloadBulletsFromFirearm(IsoPlayer character, HandWeapon gun)ISUnloadBulletsFromFirearm
isUsingTimeout()ISBaseTimedAction
isValid()ISUnloadBulletsFromFirearm
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISUnloadBulletsFromFirearm
playedEjectAmmoStartSoundISUnloadBulletsFromFirearm
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStart()ISUnloadBulletsFromFirearm
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISUnloadBulletsFromFirearm
stop()ISUnloadBulletsFromFirearm
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
unloadFinishedISUnloadBulletsFromFirearm
update()ISUnloadBulletsFromFirearm
useProgressBarISUnloadBulletsFromFirearm
waitToStart()ISBaseTimedAction