Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISWashYourself Member List

This is the complete list of members for ISWashYourself, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISWashYourself
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISWashYourself
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISWashYourself
getJobDelta()ISBaseTimedAction
GetRequiredSoap(IsoPlayer character)ISWashYourselfstatic
GetRequiredWater(IsoPlayer character)ISWashYourselfstatic
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISWashYourself
isValidStart()ISBaseTimedAction
ISWashYourself(IsoPlayer character, IsoObject sink, InventoryItem[] soaps)ISWashYourself
loopedActionISBaseTimedAction
maxTimeISWashYourself
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISWashYourself
removeAllMakeup()ISWashYourself
removeEventListener(string _event, function _callback)ISBaseObject
removeMakeup(InventoryItem item)ISWashYourself
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
sinkISWashYourself
soapsISWashYourself
soundISWashYourself
start()ISWashYourself
stop()ISWashYourself
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISWashYourself
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISWashYourself
useProgressBarISBaseTimedAction
useSoapISWashYourself
waitToStart()ISBaseTimedAction
washPart(HumanVisual visual, BloodBodyPartType part)ISWashYourself