Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISWearClothing Member List

This is the complete list of members for ISWearClothing, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
clothingActionISWearClothing
complete()ISWearClothing
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
equipSoundISWearClothing
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
fromHotbarISWearClothing
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISWearClothing
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
isAlreadyEquipped(InventoryItem item)ISWearClothing
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISWearClothing
isValidStart()ISBaseTimedAction
ISWearClothing(IsoPlayer character, InventoryItem item)ISWearClothing
itemISWearClothing
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISWearClothing
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISWearClothing
start()ISWearClothing
stop()ISWearClothing
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISWearClothing
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISWearClothing
useProgressBarISBaseTimedAction
waitToStart()ISBaseTimedAction