Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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InventoryUseStep Class Reference
Inheritance diagram for InventoryUseStep:
TutorialStep ISBaseObject

Public Member Functions

void begin ()
boolean InLocJoypad ()
boolean selectInventory ()
boolean focusLootingPanel ()
boolean eat ()
boolean fillBottle ()
boolean seeWeapon ()
boolean lootWeapon ()
boolean isComplete ()
void finish ()
 InventoryUseStep ()
Public Member Functions inherited from TutorialStep
void begin ()
boolean isComplete ()
void finish ()
void during ()
void onClose (nil message)
void addMessage (string text, number x, number y)
void doMessage ()
 TutorialStep (table type)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static InventoryItem spawnPan ()

Static Public Attributes

static IsoObject sink
static ItemContainer lastInventory
static IsoObject panContainer
static boolean dontTurn
static boolean bloodMouse1
static boolean finished

Additional Inherited Members

Public Attributes inherited from TutorialStep
LuaList messages
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ InventoryUseStep()

InventoryUseStep::InventoryUseStep ( )

Member Function Documentation

◆ begin()

void InventoryUseStep::begin ( )

◆ eat()

boolean InventoryUseStep::eat ( )

◆ fillBottle()

boolean InventoryUseStep::fillBottle ( )

◆ finish()

void InventoryUseStep::finish ( )

◆ focusLootingPanel()

boolean InventoryUseStep::focusLootingPanel ( )

◆ InLocJoypad()

boolean InventoryUseStep::InLocJoypad ( )

◆ isComplete()

boolean InventoryUseStep::isComplete ( )

◆ lootWeapon()

boolean InventoryUseStep::lootWeapon ( )

◆ seeWeapon()

boolean InventoryUseStep::seeWeapon ( )

◆ selectInventory()

boolean InventoryUseStep::selectInventory ( )

◆ spawnPan()

InventoryItem InventoryUseStep::spawnPan ( )
static

Member Data Documentation

◆ bloodMouse1

boolean InventoryUseStep::bloodMouse1
static

◆ dontTurn

boolean InventoryUseStep::dontTurn
static

◆ finished

boolean InventoryUseStep::finished
static

◆ lastInventory

ItemContainer InventoryUseStep::lastInventory
static

◆ panContainer

IsoObject InventoryUseStep::panContainer
static

◆ sink

IsoObject InventoryUseStep::sink
static

The documentation for this class was generated from the following file: